My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Wizard Skeleton Army
The Log
Ice Spirit Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Ice Spirit Firecracker Skeleton Army
Royal Delivery
Ice Spirit Firecracker Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Firecracker Hog Rider Wizard Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Wizard Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Wizard Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Skeleton Army Tornado Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Skeleton Army Tornado Valkyrie Hog Rider Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Firecracker Skeleton Army Tornado

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Firecracker
Firecracker
Hog Rider Ice Spirit Valkyrie Tornado
Valkyrie
Ice Spirit Hog Rider Firecracker Wizard Tornado
Hog Rider
Ice Spirit Firecracker Valkyrie Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Wizard Electro Giant Firecracker Valkyrie Hog Rider
Electro Giant
Tornado

Defense Synergies 2 11

Ice Spirit
Firecracker Valkyrie Wizard Skeleton Army Tornado
Firecracker
Valkyrie Ice Spirit Skeleton Army Tornado
Valkyrie
Firecracker Ice Spirit Wizard Tornado
Hog Rider
Wizard
Tornado Ice Spirit Valkyrie Skeleton Army
Skeleton Army
Ice Spirit Firecracker Wizard
Tornado
Wizard Ice Spirit Firecracker Valkyrie Electro Giant
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Skeleton Army Ice Spirit Firecracker Valkyrie
Skeleton Army Tornado Valkyrie
Skeleton Army Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Tornado
Skeleton Army Tornado Firecracker Valkyrie
Tornado Ice Spirit Firecracker Wizard
Valkyrie Electro Giant
Skeleton Army Tornado
Skeleton Army Tornado Ice Spirit Firecracker Valkyrie
Valkyrie Skeleton Army Firecracker Wizard Tornado Electro Giant
Firecracker Wizard Tornado
Skeleton Army Ice Spirit Valkyrie Wizard
Valkyrie Wizard Skeleton Army Ice Spirit Firecracker Tornado
Skeleton Army
Skeleton Army Tornado Ice Spirit Electro Giant
Wizard Firecracker Valkyrie Skeleton Army Tornado
Ice Spirit Firecracker Valkyrie Wizard Skeleton Army Tornado
Valkyrie Wizard Tornado Ice Spirit Firecracker
Tornado
Valkyrie Wizard Skeleton Army Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Electro Giant
Firecracker Valkyrie Wizard
Skeleton Army Ice Spirit Valkyrie
Valkyrie Skeleton Army Tornado
Valkyrie Skeleton Army
Firecracker Wizard Electro Giant Ice Spirit Tornado
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Ice Spirit Firecracker Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Valkyrie Tornado Electro Giant
Skeleton Army Valkyrie Wizard
Wizard Firecracker Valkyrie Skeleton Army Electro Giant
Skeleton Army Electro Giant Ice Spirit Firecracker Valkyrie Tornado
Valkyrie Firecracker Wizard Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Tornado
Firecracker Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard Electro Giant Ice Spirit Tornado
Firecracker Wizard Tornado
Ice Spirit Firecracker Wizard Tornado
Firecracker Wizard Tornado
Tornado
Firecracker Valkyrie Wizard Tornado
Firecracker Wizard Tornado
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Tornado
Firecracker Wizard
Firecracker Valkyrie Wizard Tornado Electro Giant
Wizard Tornado
Tornado
Firecracker Tornado Electro Giant Ice Spirit Valkyrie Wizard
Firecracker Wizard Tornado
Wizard Tornado
Firecracker Tornado
Firecracker Wizard Tornado Electro Giant
Ice Spirit Firecracker Wizard Electro Giant
Wizard
Ice Spirit Firecracker
Firecracker Wizard
Ice Spirit Skeleton Army
Firecracker Wizard Tornado
Firecracker Valkyrie Wizard
Firecracker Wizard
Tornado Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Electro Giant

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