My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Tesla Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Miner
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Tesla Electro Wizard
The Log
Ice Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Miner Electro Wizard
Fireball
Firecracker Tesla Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Tesla Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Rocket Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rocket Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Firecracker Void Miner Tesla Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Firecracker Void Miner

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Miner Mega Knight
Firecracker
Miner Ice Spirit Mega Knight
Tesla
Rocket
Miner
Void
Miner
Firecracker Ice Spirit Rocket Electro Wizard Mega Knight
Electro Wizard
Miner Mega Knight
Mega Knight
Ice Spirit Firecracker Miner Electro Wizard

Defense Synergies 0 12

Ice Spirit
Firecracker Tesla Rocket Miner Electro Wizard Mega Knight
Firecracker
Ice Spirit Tesla Electro Wizard Mega Knight
Tesla
Ice Spirit Firecracker Electro Wizard
Rocket
Ice Spirit
Void
Miner
Ice Spirit Mega Knight
Electro Wizard
Ice Spirit Firecracker Tesla Mega Knight
Mega Knight
Ice Spirit Firecracker Miner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Tesla Void Electro Wizard
Ice Spirit Firecracker Tesla Electro Wizard Mega Knight
Tesla Rocket Mega Knight Void Electro Wizard
Tesla Firecracker Electro Wizard Mega Knight
Firecracker Rocket Mega Knight
Firecracker Tesla Electro Wizard Mega Knight
Tesla Rocket Electro Wizard Ice Spirit Firecracker Void
Rocket Tesla Void Electro Wizard Mega Knight
Tesla
Ice Spirit Firecracker Tesla Miner Electro Wizard Mega Knight
Electro Wizard Firecracker Tesla Mega Knight
Tesla Firecracker Electro Wizard
Tesla Mega Knight Ice Spirit Rocket Electro Wizard
Rocket Mega Knight Ice Spirit Firecracker Tesla Electro Wizard
Tesla Electro Wizard Mega Knight
Rocket Ice Spirit Tesla Electro Wizard Mega Knight
Tesla Mega Knight Firecracker Electro Wizard
Ice Spirit Tesla Mega Knight Firecracker Electro Wizard
Ice Spirit Firecracker Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Mega Knight Firecracker Tesla Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Void Electro Wizard
Void Electro Wizard Firecracker Tesla Rocket Miner Mega Knight
Mega Knight Ice Spirit Rocket Electro Wizard
Rocket Mega Knight Tesla Electro Wizard
Tesla Mega Knight
Firecracker Rocket Ice Spirit Tesla Electro Wizard
Rocket Tesla Void Electro Wizard
Mega Knight Tesla
Rocket Void Electro Wizard Mega Knight Ice Spirit Firecracker
Tesla
Mega Knight Tesla
Rocket Mega Knight Void Electro Wizard
Rocket Mega Knight Tesla
Firecracker Tesla Mega Knight
Tesla Electro Wizard Ice Spirit Firecracker Rocket
Mega Knight Firecracker Tesla Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Rocket
Firecracker Void Miner Electro Wizard
Rocket Void Miner
Firecracker Rocket Void
Rocket Firecracker Mega Knight
Firecracker Ice Spirit Rocket
Firecracker
Ice Spirit Firecracker
Void Miner Firecracker
Rocket Void Electro Wizard
Firecracker Rocket Void Miner Electro Wizard
Void Firecracker Rocket
Rocket Firecracker Void Miner
Firecracker Rocket Void
Firecracker
Rocket Firecracker
Firecracker Rocket Mega Knight
Rocket
Rocket
Rocket Void Firecracker Electro Wizard Mega Knight
Rocket Firecracker Miner Mega Knight
Rocket Void Mega Knight
Rocket Void
Rocket Void
Rocket Void
Firecracker Ice Spirit Mega Knight
Firecracker Void Miner Electro Wizard
Void Miner Mega Knight
Rocket Void Miner Firecracker
Firecracker Electro Wizard
Rocket Electro Wizard Ice Spirit Firecracker Void
Void
Void Rocket Miner Mega Knight
Rocket Void Ice Spirit Firecracker Electro Wizard
Mega Knight
Rocket Firecracker
Electro Wizard Ice Spirit Rocket Void
Rocket Firecracker Electro Wizard
Void Miner Firecracker Rocket Electro Wizard Mega Knight
Firecracker
Rocket Void
Firecracker Mega Knight
Ice Spirit Firecracker Rocket Electro Wizard
Firecracker Rocket Void Electro Wizard
Void Firecracker Rocket Miner Electro Wizard Mega Knight

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