My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Barbarians Minion Horde

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Miner
Giant Snowball
Barbarians Minion Horde Miner
Zap
Mortar Minion Horde
Barbarian Barrel
Ice Spirit Mortar Barbarians Executioner
The Log
Ice Spirit Barbarians
Earthquake
Mortar Barbarians
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Barbarians Minion Horde Executioner Miner
Fireball
Mortar Barbarians Minion Horde Executioner
Poison
Mortar Barbarians Minion Horde Executioner
Lightning
Mortar Executioner
Rocket
Mortar Barbarians Minion Horde Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Executioner Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Arrows Miner Mortar Barbarians Minion Horde Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Arrows Miner

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Mortar Barbarians Minion Horde Executioner Miner
Arrows
Mortar Miner
Mortar
Miner Ice Spirit Arrows The Log
Barbarians
Ice Spirit
Minion Horde
Miner Ice Spirit
Executioner
Ice Spirit The Log Miner
The Log
Mortar Executioner Miner
Miner
Mortar Minion Horde Ice Spirit Arrows Executioner The Log

Defense Synergies 0 13

Ice Spirit
Mortar Barbarians Minion Horde Executioner The Log Miner
Arrows
Mortar Barbarians
Mortar
Ice Spirit Arrows The Log
Barbarians
Ice Spirit Arrows Minion Horde
Minion Horde
Ice Spirit Barbarians The Log
Executioner
Ice Spirit The Log
The Log
Ice Spirit Mortar Minion Horde Executioner Miner
Miner
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Executioner The Log
Barbarians Minion Horde Ice Spirit Mortar Executioner The Log
Mortar Barbarians Minion Horde Executioner
Barbarians Minion Horde Mortar
Arrows Barbarians The Log
Arrows The Log Executioner
Minion Horde Ice Spirit Arrows Mortar Executioner
Arrows Barbarians The Log
Barbarians Minion Horde Mortar
Ice Spirit Barbarians Minion Horde Miner
Barbarians Minion Horde Executioner Arrows The Log
Arrows Minion Horde Executioner
Mortar Barbarians Minion Horde Ice Spirit The Log
Executioner Ice Spirit Arrows Mortar Barbarians Minion Horde The Log
Barbarians Mortar Minion Horde
Barbarians Minion Horde Ice Spirit Mortar The Log
Barbarians Minion Horde Arrows Mortar Executioner
Ice Spirit Arrows Mortar Barbarians Minion Horde Executioner The Log
Arrows Mortar Executioner The Log Ice Spirit Barbarians
Barbarians Mortar
Arrows Barbarians Minion Horde Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Mortar Executioner The Log Miner
Barbarians Ice Spirit Minion Horde The Log
Barbarians Minion Horde The Log
Barbarians Minion Horde Executioner
Arrows Executioner Ice Spirit Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Ice Spirit Mortar Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Arrows Barbarians The Log
Barbarians Minion Horde Executioner
Barbarians Minion Horde Executioner
Barbarians Ice Spirit Mortar Minion Horde Executioner The Log
Arrows Executioner Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde The Log
Arrows Mortar Executioner The Log Miner
Arrows Minion Horde The Log Miner
Arrows Barbarians The Log
Executioner Arrows Mortar Minion Horde The Log
Arrows Executioner Ice Spirit Minion Horde
Arrows Mortar Minion Horde Executioner The Log
Arrows The Log Ice Spirit Executioner
Arrows The Log Miner Mortar
Minion Horde
Miner Arrows Mortar Minion Horde The Log
Arrows Executioner
Mortar Executioner The Log Miner
Arrows Mortar Minion Horde
Arrows Mortar The Log
Arrows Mortar Minion Horde Executioner The Log
Arrows Mortar Minion Horde Executioner The Log
Arrows Mortar
Minion Horde
Arrows Mortar Executioner The Log
Arrows Mortar The Log Miner
Minion Horde The Log
Arrows
The Log
Arrows Mortar Barbarians Minion Horde The Log
Arrows The Log Ice Spirit Mortar Executioner
Minion Horde
Arrows Mortar The Log Miner Executioner
Arrows Mortar The Log Miner
Miner Arrows Mortar The Log
Arrows Minion Horde Executioner
Ice Spirit Minion Horde
Minion Horde
Arrows Mortar Minion Horde The Log Miner
Ice Spirit Arrows Minion Horde
Minion Horde
Arrows The Log
Minion Horde Ice Spirit Barbarians
Arrows Executioner
Arrows The Log
Miner Minion Horde Executioner
Arrows The Log Mortar Executioner
Arrows
Minion Horde Executioner
Ice Spirit Minion Horde The Log
Executioner
Mortar Executioner The Log Miner

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