My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Electro Wizard Inferno Dragon Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Miner Inferno Dragon Ram Rider Sparky
Giant Snowball
Bomber Miner Inferno Dragon Ram Rider
Zap
Bomber Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Ice Spirit Bomber Electro Wizard Sparky
The Log
Ice Spirit Bomber Ram Rider Sparky
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Miner Electro Wizard Inferno Dragon Ram Rider Sparky
Fireball
Bomber Electro Wizard Inferno Dragon Ram Rider Sparky
Poison
Bomber Electro Wizard Sparky
Lightning
Electro Wizard Inferno Dragon Ram Rider Sparky
Rocket
Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Miner Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber The Log Miner Electro Wizard Inferno Dragon Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bomber The Log Miner

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Bomber Miner Inferno Dragon Ram Rider
Bomber
Ice Spirit Miner Ram Rider Sparky
The Log
Miner Ram Rider Sparky
Miner
Ice Spirit Bomber The Log Electro Wizard Inferno Dragon Sparky
Electro Wizard
Miner Ram Rider Sparky
Inferno Dragon
Ice Spirit Miner
Ram Rider
Ice Spirit Bomber The Log Electro Wizard
Sparky
Ice Spirit Bomber The Log Miner Electro Wizard

Defense Synergies 1 16

Ice Spirit
Sparky Bomber The Log Miner Electro Wizard Inferno Dragon Ram Rider
Bomber
Ice Spirit The Log Miner Electro Wizard
The Log
Ice Spirit Bomber Miner Electro Wizard Inferno Dragon Ram Rider Sparky
Miner
Ice Spirit Bomber The Log
Electro Wizard
Ice Spirit Bomber The Log Inferno Dragon Ram Rider
Inferno Dragon
Ice Spirit The Log Electro Wizard
Ram Rider
Ice Spirit The Log Electro Wizard
Sparky
Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber The Log Electro Wizard Ram Rider Sparky
Inferno Dragon Sparky Ice Spirit Bomber The Log Electro Wizard Ram Rider
Ram Rider Sparky Bomber Electro Wizard Inferno Dragon
Inferno Dragon Sparky Bomber Electro Wizard Ram Rider
Bomber The Log Sparky
The Log Bomber Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Ice Spirit
The Log Electro Wizard Ram Rider Sparky
Inferno Dragon Sparky
Ice Spirit Bomber Miner Electro Wizard Sparky
Electro Wizard Bomber The Log Ram Rider
Inferno Dragon Electro Wizard Ram Rider
Sparky Ice Spirit Bomber The Log Electro Wizard Ram Rider
Bomber Sparky Ice Spirit The Log Electro Wizard
Inferno Dragon Sparky Electro Wizard Ram Rider
Ice Spirit The Log Electro Wizard Inferno Dragon Ram Rider Sparky
Sparky Bomber Electro Wizard
Ice Spirit Bomber The Log Electro Wizard Ram Rider
The Log Ice Spirit Bomber Electro Wizard Inferno Dragon Ram Rider
Sparky Electro Wizard Inferno Dragon Ram Rider
Bomber The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard Sparky
Electro Wizard Bomber The Log Miner Inferno Dragon
Ice Spirit The Log Electro Wizard Ram Rider Sparky
The Log Electro Wizard Ram Rider Sparky
Inferno Dragon Ram Rider Sparky
Ice Spirit Electro Wizard Ram Rider
Sparky Electro Wizard Ram Rider
Inferno Dragon Sparky
Electro Wizard Ice Spirit The Log Inferno Dragon Sparky
Inferno Dragon Sparky
Inferno Dragon Sparky
The Log Electro Wizard
Ram Rider Sparky
Bomber Sparky
Electro Wizard Sparky Ice Spirit Bomber The Log Inferno Dragon
Bomber The Log Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Miner Electro Wizard Ram Rider
The Log Miner Sparky
The Log Sparky
Bomber The Log Sparky
Ice Spirit Ram Rider
Bomber The Log Sparky
The Log Ice Spirit Ram Rider
The Log Miner Ram Rider
Electro Wizard Sparky
Miner The Log Electro Wizard Ram Rider Sparky
The Log Miner Sparky
The Log Sparky
Bomber The Log Sparky
The Log Sparky
Sparky
Bomber Sparky
Bomber The Log Electro Wizard Sparky
Bomber The Log Miner
The Log Sparky
The Log Sparky
The Log
The Log Ice Spirit Bomber Sparky
Inferno Dragon
The Log Miner Electro Wizard Ram Rider Sparky
The Log Miner Ram Rider Sparky
Miner The Log Sparky
Electro Wizard Sparky
Electro Wizard Ice Spirit
Sparky
Bomber The Log Miner Sparky
Ice Spirit Electro Wizard Sparky
Sparky
The Log Sparky
Electro Wizard Ice Spirit
Electro Wizard Ram Rider
The Log
Miner Electro Wizard Sparky
The Log Bomber
Sparky
Sparky
Ice Spirit The Log Electro Wizard Sparky
Electro Wizard
The Log Miner Electro Wizard Sparky

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