My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Dark Prince Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Healer Dark Prince Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Dark Prince Balloon
Barbarian Barrel
Ice Spirit Inferno Tower Wizard Dark Prince
The Log
Ice Spirit Dark Prince
Earthquake
Inferno Tower
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Battle Healer Wizard Dark Prince Balloon P.E.K.K.A
Fireball
Battle Healer Inferno Tower Wizard Balloon
Poison
Battle Healer Inferno Tower Wizard Balloon
Lightning
Battle Healer Inferno Tower Wizard Dark Prince Balloon
Rocket
Battle Healer Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Healer Inferno Tower Dark Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Battle Healer Dark Prince Inferno Tower Wizard Balloon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Spirit Battle Healer Dark Prince Inferno Tower

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon P.E.K.K.A Battle Healer Dark Prince
Battle Healer
Ice Spirit Dark Prince Balloon
Inferno Tower
Wizard
Dark Prince Balloon P.E.K.K.A
Dark Prince
Ice Spirit Battle Healer Wizard Balloon Lightning
Balloon
Ice Spirit Battle Healer Wizard Dark Prince
Lightning
Dark Prince
P.E.K.K.A
Ice Spirit Wizard

Defense Synergies 1 9

Ice Spirit
Inferno Tower Battle Healer Wizard Dark Prince P.E.K.K.A
Battle Healer
Ice Spirit Inferno Tower Dark Prince
Inferno Tower
Ice Spirit Battle Healer Dark Prince
Wizard
Ice Spirit Dark Prince P.E.K.K.A
Dark Prince
Ice Spirit Battle Healer Inferno Tower Wizard
Balloon
Lightning
P.E.K.K.A
Ice Spirit Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Inferno Tower Wizard
Inferno Tower P.E.K.K.A Ice Spirit Battle Healer Dark Prince
Inferno Tower P.E.K.K.A Dark Prince Lightning
Inferno Tower P.E.K.K.A Dark Prince
Lightning Battle Healer Dark Prince P.E.K.K.A
Dark Prince
Inferno Tower Lightning Ice Spirit Wizard
Lightning Battle Healer Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A
Ice Spirit Battle Healer Inferno Tower Dark Prince
Wizard Dark Prince
Inferno Tower Wizard
Inferno Tower P.E.K.K.A Ice Spirit Battle Healer Wizard Dark Prince Lightning
Wizard Ice Spirit Dark Prince P.E.K.K.A
Inferno Tower P.E.K.K.A
Inferno Tower Ice Spirit Lightning P.E.K.K.A
Wizard Inferno Tower Dark Prince P.E.K.K.A
Ice Spirit Battle Healer Wizard Dark Prince
Wizard Ice Spirit Battle Healer Dark Prince
P.E.K.K.A Inferno Tower
Wizard Dark Prince Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Inferno Tower Dark Prince P.E.K.K.A
Battle Healer Wizard Lightning
P.E.K.K.A Ice Spirit Battle Healer Inferno Tower Dark Prince Lightning
Dark Prince Lightning P.E.K.K.A Battle Healer Inferno Tower
Inferno Tower P.E.K.K.A Battle Healer Dark Prince
Wizard Ice Spirit
Dark Prince P.E.K.K.A Battle Healer Inferno Tower Lightning
Inferno Tower P.E.K.K.A Battle Healer Dark Prince
Lightning P.E.K.K.A Ice Spirit Inferno Tower Dark Prince
Inferno Tower P.E.K.K.A
P.E.K.K.A Inferno Tower Dark Prince
Lightning P.E.K.K.A Dark Prince
Dark Prince Lightning P.E.K.K.A Inferno Tower Wizard
Wizard
Inferno Tower Ice Spirit Battle Healer Dark Prince Lightning P.E.K.K.A
Battle Healer Inferno Tower Wizard Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning Dark Prince
Wizard Dark Prince
Wizard Ice Spirit
Wizard
Ice Spirit Wizard Lightning
Wizard Lightning
Lightning
Lightning Wizard Dark Prince
Lightning Wizard
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning
Lightning
Lightning Wizard Dark Prince
Lightning Wizard
Lightning
Lightning Wizard
Lightning
Lightning
Ice Spirit Wizard Dark Prince
Wizard Lightning
Lightning Wizard
Lightning
Lightning Wizard
Lightning Ice Spirit Wizard
Lightning
Lightning Wizard
Lightning Ice Spirit
P.E.K.K.A
Wizard Lightning
Lightning Ice Spirit Dark Prince
Lightning Wizard
Lightning Wizard Dark Prince
Wizard Lightning
Lightning
Dark Prince P.E.K.K.A
Ice Spirit Lightning
Lightning
Lightning Dark Prince

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