My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit
Giant Snowball
Goblin Barrel
Zap
Goblin Barrel Bandit
Barbarian Barrel
Ice Spirit Valkyrie Wizard Goblin Barrel Bandit Electro Wizard
The Log
Ice Spirit Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Ice Spirit Goblin Barrel
Royal Delivery
Ice Spirit Valkyrie Wizard Goblin Barrel P.E.K.K.A Bandit Electro Wizard
Fireball
Wizard Goblin Barrel Bandit Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Goblin Barrel Bandit Valkyrie Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Goblin Barrel Bandit

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Goblin Barrel P.E.K.K.A Bandit
Arrows
P.E.K.K.A Goblin Barrel Bandit
Valkyrie
Ice Spirit Goblin Barrel Wizard P.E.K.K.A Bandit Electro Wizard
Wizard
Valkyrie P.E.K.K.A Bandit
Goblin Barrel
Ice Spirit Valkyrie Arrows P.E.K.K.A Bandit
P.E.K.K.A
Ice Spirit Arrows Electro Wizard Valkyrie Wizard Goblin Barrel
Bandit
Ice Spirit Arrows Valkyrie Wizard Goblin Barrel Electro Wizard
Electro Wizard
P.E.K.K.A Valkyrie Bandit

Defense Synergies 0 17

Ice Spirit
Valkyrie Wizard P.E.K.K.A Bandit Electro Wizard
Arrows
Valkyrie P.E.K.K.A Bandit
Valkyrie
Ice Spirit Arrows Wizard P.E.K.K.A Bandit Electro Wizard
Wizard
Ice Spirit Valkyrie P.E.K.K.A Bandit Electro Wizard
Goblin Barrel
P.E.K.K.A
Ice Spirit Arrows Valkyrie Wizard Electro Wizard
Bandit
Ice Spirit Arrows Valkyrie Wizard Electro Wizard
Electro Wizard
Ice Spirit Valkyrie Wizard P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Electro Wizard
P.E.K.K.A Ice Spirit Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
Arrows Valkyrie P.E.K.K.A
Arrows Valkyrie Bandit Electro Wizard
Electro Wizard Ice Spirit Arrows Wizard
Arrows Valkyrie P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Ice Spirit Valkyrie Bandit Electro Wizard
Valkyrie Electro Wizard Arrows Wizard Bandit
Arrows Wizard Electro Wizard
P.E.K.K.A Ice Spirit Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Ice Spirit Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Ice Spirit P.E.K.K.A Bandit Electro Wizard
Wizard Arrows Valkyrie P.E.K.K.A Electro Wizard
Ice Spirit Arrows Valkyrie Wizard Bandit Electro Wizard
Arrows Valkyrie Wizard Ice Spirit Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Wizard Arrows P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows Valkyrie Wizard
P.E.K.K.A Bandit Ice Spirit Valkyrie Electro Wizard
Valkyrie P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Valkyrie Bandit
Arrows Wizard Ice Spirit Electro Wizard
P.E.K.K.A Valkyrie Bandit Electro Wizard
P.E.K.K.A Valkyrie
P.E.K.K.A Electro Wizard Ice Spirit Valkyrie Bandit
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Arrows Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Wizard Bandit
Wizard Valkyrie
Electro Wizard Ice Spirit Valkyrie P.E.K.K.A
Arrows Valkyrie Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Bandit
Arrows Bandit Electro Wizard
Arrows Bandit
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Ice Spirit
Arrows Wizard
Arrows Ice Spirit Wizard
Arrows Wizard Bandit
Electro Wizard
Arrows Valkyrie Wizard Bandit Electro Wizard
Arrows Wizard
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Arrows Wizard Bandit Electro Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Ice Spirit Valkyrie Wizard
Arrows Wizard Bandit Electro Wizard
Arrows Wizard Bandit
Arrows Bandit
Arrows Wizard Electro Wizard
Electro Wizard Ice Spirit Wizard
Arrows Wizard Bandit
Ice Spirit Arrows Electro Wizard
P.E.K.K.A
Arrows Wizard
Electro Wizard Ice Spirit Bandit
Arrows Wizard Electro Wizard
Arrows
Valkyrie Wizard Electro Wizard
Arrows Wizard
Arrows
P.E.K.K.A
Ice Spirit Electro Wizard
Electro Wizard
Bandit Electro Wizard

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