My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Royal Recruits Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Hog Rider Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Giant Skeleton
Giant Snowball
Royal Recruits Hog Rider Baby Dragon
Zap
Barbarian Barrel
Ice Spirit Tesla Royal Recruits Giant Skeleton
The Log
Ice Spirit Royal Recruits Hog Rider Giant Skeleton
Earthquake
Tesla Hog Rider
Arrows
Ice Spirit Royal Recruits
Royal Delivery
Ice Spirit Royal Recruits Hog Rider Baby Dragon Giant Skeleton
Fireball
Tesla Hog Rider Baby Dragon
Poison
Royal Recruits
Lightning
Tesla Baby Dragon
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Recruits Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tesla Fireball Hog Rider Baby Dragon Giant Skeleton Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Arrows Tesla Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Royal Recruits Baby Dragon Giant Skeleton
Arrows
Fireball Hog Rider Giant Skeleton
Tesla
Royal Recruits
Ice Spirit Hog Rider
Fireball
Arrows Hog Rider Baby Dragon
Hog Rider
Ice Spirit Arrows Fireball Royal Recruits Baby Dragon Giant Skeleton
Baby Dragon
Ice Spirit Fireball Hog Rider Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Hog Rider Baby Dragon

Defense Synergies 0 11

Ice Spirit
Tesla Royal Recruits Fireball Baby Dragon Giant Skeleton
Arrows
Tesla Fireball Giant Skeleton
Tesla
Ice Spirit Arrows Fireball Baby Dragon
Royal Recruits
Ice Spirit
Fireball
Ice Spirit Arrows Tesla
Hog Rider
Baby Dragon
Ice Spirit Tesla Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Royal Recruits Fireball Baby Dragon
Ice Spirit Tesla Royal Recruits
Tesla Royal Recruits Giant Skeleton
Tesla Royal Recruits
Arrows Royal Recruits Fireball Giant Skeleton
Arrows Fireball Tesla Baby Dragon
Tesla Ice Spirit Arrows Fireball Baby Dragon
Arrows Tesla Royal Recruits Fireball Baby Dragon Giant Skeleton
Tesla Royal Recruits
Ice Spirit Tesla Royal Recruits Giant Skeleton
Arrows Tesla Royal Recruits Fireball Baby Dragon Giant Skeleton
Arrows Tesla Fireball Baby Dragon
Tesla Royal Recruits Ice Spirit Fireball Giant Skeleton
Fireball Ice Spirit Arrows Tesla Royal Recruits Baby Dragon
Royal Recruits Tesla
Ice Spirit Tesla Royal Recruits Fireball
Tesla Arrows Royal Recruits Fireball
Ice Spirit Arrows Tesla Fireball Royal Recruits Baby Dragon
Arrows Baby Dragon Ice Spirit Tesla Royal Recruits Fireball Giant Skeleton
Tesla Royal Recruits
Royal Recruits Arrows Tesla Fireball Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Tesla Fireball Giant Skeleton
Fireball Arrows Tesla Baby Dragon
Royal Recruits Giant Skeleton Ice Spirit
Royal Recruits Giant Skeleton Tesla Fireball
Royal Recruits Giant Skeleton Tesla
Arrows Fireball Ice Spirit Tesla Baby Dragon
Royal Recruits Tesla Fireball Giant Skeleton
Giant Skeleton Tesla Royal Recruits
Royal Recruits Giant Skeleton Ice Spirit Fireball Baby Dragon
Royal Recruits Tesla
Tesla Royal Recruits Giant Skeleton
Royal Recruits Arrows Fireball Giant Skeleton
Royal Recruits Giant Skeleton Tesla Fireball
Royal Recruits Tesla Fireball Baby Dragon
Tesla Royal Recruits Ice Spirit Fireball Baby Dragon Giant Skeleton
Arrows Tesla Royal Recruits Fireball Baby Dragon Giant Skeleton
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Recruits Baby Dragon Giant Skeleton
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Giant Skeleton
Arrows Royal Recruits Fireball Giant Skeleton
Fireball Arrows Baby Dragon
Arrows Fireball Ice Spirit Baby Dragon
Arrows Baby Dragon
Arrows Fireball Ice Spirit Baby Dragon
Arrows Fireball
Fireball
Arrows Royal Recruits Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Royal Recruits Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon Giant Skeleton
Arrows Fireball
Arrows Royal Recruits Fireball Baby Dragon
Arrows Ice Spirit Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Ice Spirit Fireball
Fireball
Arrows Fireball
Ice Spirit Arrows Fireball
Giant Skeleton
Arrows Fireball
Ice Spirit Royal Recruits Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Giant Skeleton
Royal Recruits
Ice Spirit Royal Recruits Fireball Baby Dragon Giant Skeleton
Fireball
Royal Recruits Fireball Baby Dragon Giant Skeleton

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