My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Battle Ram Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Battle Ram Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram
Zap
Battle Ram
Barbarian Barrel
Ice Spirit Tesla Battle Ram Ice Wizard
The Log
Ice Spirit Mini P.E.K.K.A Battle Ram
Earthquake
Tesla
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Mini P.E.K.K.A Battle Ram Ice Wizard
Fireball
Tesla Battle Ram Ice Wizard
Poison
Ice Wizard
Lightning
Tesla Mini P.E.K.K.A Battle Ram Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Barbarian Barrel Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Battle Ram Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Barbarian Barrel Arrows Ice Wizard Tesla Mini P.E.K.K.A Battle Ram Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Barbarian Barrel Arrows Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Mini P.E.K.K.A Barbarian Barrel Mega Knight
Arrows
Mini P.E.K.K.A Battle Ram Mega Knight
Tesla
Mini P.E.K.K.A
Ice Spirit Arrows Barbarian Barrel Ice Wizard Mega Knight
Battle Ram
Ice Spirit Arrows Barbarian Barrel
Barbarian Barrel
Ice Spirit Mini P.E.K.K.A Battle Ram Ice Wizard Mega Knight
Ice Wizard
Mini P.E.K.K.A Barbarian Barrel
Mega Knight
Ice Spirit Arrows Mini P.E.K.K.A Barbarian Barrel

Defense Synergies 2 15

Ice Spirit
Mini P.E.K.K.A Tesla Barbarian Barrel Ice Wizard Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A Barbarian Barrel Ice Wizard
Tesla
Ice Spirit Arrows Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A
Ice Spirit Arrows Tesla Barbarian Barrel Ice Wizard
Battle Ram
Barbarian Barrel
Ice Spirit Arrows Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Ice Wizard
Ice Spirit Arrows Mini P.E.K.K.A Barbarian Barrel Mega Knight
Mega Knight
Arrows Ice Spirit Barbarian Barrel Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Barbarian Barrel
Mini P.E.K.K.A Ice Spirit Tesla Ice Wizard Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Ice Wizard
Tesla Mini P.E.K.K.A Ice Wizard Mega Knight
Arrows Mini P.E.K.K.A Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Tesla Ice Wizard Mega Knight
Tesla Ice Spirit Arrows Ice Wizard
Arrows Tesla Barbarian Barrel Mega Knight
Tesla Mini P.E.K.K.A Ice Wizard
Ice Spirit Tesla Mini P.E.K.K.A Barbarian Barrel Ice Wizard Mega Knight
Ice Wizard Arrows Tesla Barbarian Barrel Mega Knight
Arrows Tesla Ice Wizard
Tesla Mini P.E.K.K.A Mega Knight Ice Spirit Ice Wizard
Mega Knight Ice Spirit Arrows Tesla Mini P.E.K.K.A Barbarian Barrel
Mini P.E.K.K.A Tesla Mega Knight
Ice Spirit Tesla Mini P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Mini P.E.K.K.A
Ice Spirit Arrows Tesla Mega Knight Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel Ice Spirit Tesla Ice Wizard Mega Knight
Mini P.E.K.K.A Tesla
Mega Knight Arrows Tesla Mini P.E.K.K.A Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla Barbarian Barrel
Arrows Tesla Mini P.E.K.K.A Barbarian Barrel Mega Knight
Mega Knight Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Tesla Barbarian Barrel
Tesla Mini P.E.K.K.A Mega Knight
Arrows Ice Spirit Tesla Ice Wizard
Mini P.E.K.K.A Tesla Ice Wizard
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Ice Spirit Mini P.E.K.K.A Barbarian Barrel
Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Tesla
Tesla Mega Knight
Tesla Ice Spirit Mini P.E.K.K.A Barbarian Barrel
Arrows Mega Knight Tesla Mini P.E.K.K.A Barbarian Barrel Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel
Arrows Barbarian Barrel Ice Wizard
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Ice Spirit Ice Wizard
Arrows
Arrows Ice Spirit Barbarian Barrel Ice Wizard
Arrows
Mini P.E.K.K.A
Arrows Barbarian Barrel
Arrows
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel Mega Knight
Arrows Barbarian Barrel
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Barbarian Barrel Mega Knight
Arrows Barbarian Barrel Mega Knight
Mega Knight
Arrows
Arrows Barbarian Barrel
Arrows Ice Spirit Barbarian Barrel Ice Wizard Mega Knight
Arrows Barbarian Barrel Ice Wizard
Arrows Mega Knight
Arrows Barbarian Barrel
Arrows Ice Wizard
Ice Spirit
Mini P.E.K.K.A
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Barbarian Barrel
Arrows Ice Wizard
Arrows Barbarian Barrel
Mini P.E.K.K.A Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit
Barbarian Barrel Mega Knight

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