My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Bowler Magic Archer Lumberjack Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Lumberjack Little Prince
Zap
Battle Ram Little Prince
Barbarian Barrel
Ice Spirit Battle Ram Magic Archer Lumberjack Little Prince
The Log
Ice Spirit Battle Ram Lumberjack Little Prince
Earthquake
Arrows
Ice Spirit Little Prince
Royal Delivery
Ice Spirit Battle Ram Bowler Magic Archer Lumberjack Little Prince
Fireball
Battle Ram Bowler Magic Archer Lumberjack Little Prince
Poison
Magic Archer Little Prince
Lightning
Battle Ram Bowler Magic Archer Lumberjack Little Prince
Rocket
Bowler Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado Bowler Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Tornado Little Prince Battle Ram Magic Archer Lumberjack Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Tornado Little Prince

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bowler Lumberjack
Arrows
Battle Ram Bowler Lumberjack
Battle Ram
Ice Spirit Magic Archer Arrows Tornado Lumberjack
Tornado
Magic Archer Battle Ram Bowler
Bowler
Ice Spirit Arrows Tornado Magic Archer Lumberjack Little Prince
Magic Archer
Battle Ram Tornado Bowler Lumberjack
Lumberjack
Ice Spirit Arrows Battle Ram Bowler Magic Archer
Little Prince
Bowler

Defense Synergies 2 14

Ice Spirit
Tornado Bowler Magic Archer Lumberjack Little Prince
Arrows
Tornado Bowler Lumberjack Little Prince
Battle Ram
Tornado
Bowler Magic Archer Ice Spirit Arrows Little Prince
Bowler
Tornado Ice Spirit Arrows Lumberjack Little Prince
Magic Archer
Tornado Ice Spirit Lumberjack
Lumberjack
Ice Spirit Arrows Bowler Magic Archer Little Prince
Little Prince
Ice Spirit Arrows Tornado Bowler Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Magic Archer
Lumberjack Ice Spirit
Tornado Bowler Lumberjack
Lumberjack Bowler
Arrows Tornado Bowler Lumberjack
Arrows Tornado Bowler Magic Archer Lumberjack
Tornado Ice Spirit Arrows Magic Archer Little Prince
Bowler Arrows Magic Archer
Tornado Lumberjack
Tornado Ice Spirit Bowler Lumberjack Little Prince
Arrows Tornado Bowler Magic Archer Lumberjack
Arrows Tornado Magic Archer
Bowler Lumberjack Ice Spirit
Bowler Ice Spirit Arrows Tornado Magic Archer Lumberjack
Lumberjack
Tornado Ice Spirit Bowler Lumberjack
Arrows Tornado Bowler Lumberjack
Ice Spirit Arrows Tornado Bowler Magic Archer Lumberjack Little Prince
Arrows Tornado Ice Spirit Bowler Magic Archer Lumberjack Little Prince
Tornado Lumberjack
Bowler Arrows Lumberjack Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Bowler
Arrows Bowler Magic Archer Lumberjack
Lumberjack Ice Spirit Bowler
Bowler Lumberjack Tornado
Bowler Lumberjack
Arrows Ice Spirit Tornado Magic Archer
Bowler Lumberjack
Lumberjack
Ice Spirit Tornado Magic Archer
Bowler Lumberjack
Arrows Tornado Bowler
Bowler Lumberjack
Bowler Magic Archer
Ice Spirit Tornado Bowler Magic Archer Lumberjack Little Prince
Arrows Bowler Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Tornado Bowler Magic Archer
Arrows Magic Archer
Arrows
Arrows Bowler Magic Archer
Arrows Ice Spirit Tornado Magic Archer
Arrows Tornado Bowler Magic Archer
Arrows Ice Spirit Tornado Bowler Magic Archer
Arrows Tornado
Tornado Bowler Lumberjack
Arrows Tornado Bowler Magic Archer
Arrows Tornado Magic Archer
Bowler Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Bowler Magic Archer
Magic Archer Arrows Bowler
Arrows Tornado
Arrows Bowler Magic Archer
Arrows Tornado Bowler Magic Archer Little Prince
Bowler Magic Archer
Arrows Tornado
Tornado Bowler
Arrows
Arrows Tornado Ice Spirit Bowler Magic Archer Little Prince
Arrows Tornado Bowler Magic Archer
Arrows Tornado Bowler Magic Archer
Arrows Tornado Magic Archer
Arrows Tornado Magic Archer Little Prince
Ice Spirit
Bowler
Arrows Magic Archer
Ice Spirit Arrows Magic Archer
Arrows Bowler Magic Archer
Ice Spirit Magic Archer
Arrows Tornado Magic Archer
Arrows
Bowler Magic Archer Lumberjack
Arrows Bowler Magic Archer
Arrows Tornado
Ice Spirit Tornado Bowler Magic Archer
Tornado Magic Archer
Tornado Bowler Magic Archer Little Prince

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