My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Inferno Tower Skeleton Army Witch
Barbarian Barrel
Ice Spirit Knight Inferno Tower Skeleton Army Witch
The Log
Ice Spirit Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Inferno Tower Skeleton Army Witch
Arrows
Ice Spirit Skeleton Army Witch
Royal Delivery
Ice Spirit Knight Hog Rider Skeleton Army Witch
Fireball
Hog Rider Inferno Tower Skeleton Army Witch
Poison
Inferno Tower Skeleton Army Witch
Lightning
Knight Inferno Tower Witch
Rocket
Hog Rider Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Knight Skeleton Army Hog Rider Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Arrows Knight Skeleton Army

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Hog Rider Witch Mega Knight
Arrows
Hog Rider Knight Mega Knight
Knight
Ice Spirit Hog Rider Arrows Witch
Hog Rider
Ice Spirit Arrows Knight Witch Mega Knight
Inferno Tower
Skeleton Army
Witch
Ice Spirit Knight Hog Rider Mega Knight
Mega Knight
Ice Spirit Arrows Hog Rider Witch

Defense Synergies 4 10

Ice Spirit
Inferno Tower Knight Skeleton Army Witch Mega Knight
Arrows
Mega Knight Knight Inferno Tower
Knight
Inferno Tower Ice Spirit Arrows Skeleton Army Witch
Hog Rider
Inferno Tower
Ice Spirit Knight Skeleton Army Arrows Mega Knight
Skeleton Army
Inferno Tower Ice Spirit Knight
Witch
Ice Spirit Knight Mega Knight
Mega Knight
Arrows Ice Spirit Inferno Tower Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower
Inferno Tower Skeleton Army Ice Spirit Knight Witch Mega Knight
Inferno Tower Skeleton Army Witch Mega Knight Knight
Inferno Tower Skeleton Army Witch Knight Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Mega Knight
Inferno Tower Ice Spirit Arrows Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Skeleton Army
Knight Skeleton Army Ice Spirit Inferno Tower Mega Knight
Skeleton Army Witch Arrows Knight Mega Knight
Arrows Inferno Tower Witch
Inferno Tower Skeleton Army Mega Knight Ice Spirit Knight Witch
Skeleton Army Mega Knight Ice Spirit Arrows Witch
Inferno Tower Skeleton Army Knight Mega Knight
Inferno Tower Skeleton Army Ice Spirit Mega Knight
Mega Knight Arrows Knight Inferno Tower Skeleton Army Witch
Ice Spirit Arrows Mega Knight Knight Skeleton Army Witch
Arrows Witch Ice Spirit Knight Mega Knight
Inferno Tower
Skeleton Army Mega Knight Arrows Knight Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Inferno Tower Witch
Arrows Knight Mega Knight
Skeleton Army Mega Knight Ice Spirit Knight Inferno Tower Witch
Skeleton Army Mega Knight Knight Inferno Tower
Inferno Tower Knight Skeleton Army Witch Mega Knight
Arrows Ice Spirit Witch
Skeleton Army Knight Inferno Tower Witch
Inferno Tower Mega Knight Knight Skeleton Army
Mega Knight Ice Spirit Knight Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Knight Inferno Tower Witch
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Knight Inferno Tower Witch
Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Ice Spirit Knight
Arrows Mega Knight Inferno Tower Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows Mega Knight
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Spirit Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Ice Spirit Witch
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Skeleton Army Witch
Arrows Witch
Arrows
Knight Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Witch
Witch
Witch Mega Knight

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