My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Ice Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army Little Prince
Zap
Skeleton Army Little Prince
Barbarian Barrel
Ice Spirit Barbarians Skeleton Army Little Prince
The Log
Ice Spirit Barbarians Mini P.E.K.K.A Skeleton Army Little Prince
Earthquake
Barbarians Skeleton Army
Arrows
Ice Spirit Skeleton Army Little Prince
Royal Delivery
Ice Spirit Barbarians Mini P.E.K.K.A Skeleton Army Little Prince
Fireball
Barbarians Skeleton Army Little Prince
Poison
Barbarians Skeleton Army Little Prince
Lightning
Ice Golem Mini P.E.K.K.A Little Prince
Rocket
Barbarians Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Ice Golem Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Ice Golem Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Arrows Earthquake Skeleton Army Little Prince Mini P.E.K.K.A Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Arrows Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Barbarians Mini P.E.K.K.A
Arrows
Earthquake Mini P.E.K.K.A
Barbarians
Ice Spirit
Ice Golem
Mini P.E.K.K.A
Earthquake
Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Ice Golem Earthquake Little Prince
Skeleton Army
Little Prince
Mini P.E.K.K.A

Defense Synergies 1 15

Ice Spirit
Mini P.E.K.K.A Barbarians Ice Golem Earthquake Skeleton Army Little Prince
Arrows
Barbarians Ice Golem Mini P.E.K.K.A Little Prince
Barbarians
Ice Spirit Arrows Skeleton Army
Ice Golem
Ice Spirit Arrows Earthquake Mini P.E.K.K.A Little Prince
Earthquake
Ice Spirit Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Arrows Ice Golem Earthquake Skeleton Army
Skeleton Army
Ice Spirit Barbarians Mini P.E.K.K.A
Little Prince
Ice Spirit Arrows Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem
Barbarians Mini P.E.K.K.A Skeleton Army Ice Spirit
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Barbarians Earthquake Mini P.E.K.K.A Skeleton Army
Arrows Skeleton Army Earthquake
Ice Spirit Arrows Little Prince
Earthquake Arrows Barbarians Ice Golem
Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army Ice Spirit Barbarians Ice Golem Mini P.E.K.K.A Little Prince
Barbarians Skeleton Army Arrows Ice Golem Earthquake
Arrows
Barbarians Mini P.E.K.K.A Skeleton Army Ice Spirit Earthquake
Skeleton Army Ice Spirit Arrows Barbarians Earthquake Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army Ice Spirit Mini P.E.K.K.A
Barbarians Arrows Mini P.E.K.K.A Skeleton Army
Ice Spirit Arrows Barbarians Skeleton Army Little Prince
Arrows Earthquake Ice Spirit Barbarians Ice Golem Little Prince
Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Barbarians Earthquake Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Ice Golem
Arrows Ice Golem Mini P.E.K.K.A
Barbarians Skeleton Army Ice Spirit Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Barbarians Ice Golem
Barbarians Mini P.E.K.K.A Skeleton Army
Arrows Ice Spirit Ice Golem
Mini P.E.K.K.A Skeleton Army Barbarians Ice Golem
Mini P.E.K.K.A Barbarians Skeleton Army
Ice Spirit Barbarians Ice Golem Mini P.E.K.K.A Skeleton Army
Barbarians Skeleton Army
Barbarians Mini P.E.K.K.A
Skeleton Army Arrows Barbarians
Barbarians Mini P.E.K.K.A Skeleton Army Ice Golem
Barbarians Skeleton Army
Barbarians Skeleton Army Ice Spirit Ice Golem Mini P.E.K.K.A Little Prince
Arrows Barbarians Ice Golem Earthquake Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Ice Golem
Arrows
Earthquake Arrows
Earthquake Arrows Barbarians Ice Golem
Arrows Earthquake
Arrows Ice Spirit Ice Golem
Arrows Earthquake
Arrows Earthquake Ice Spirit Ice Golem
Arrows
Mini P.E.K.K.A
Arrows Earthquake
Arrows
Earthquake Ice Golem
Earthquake Arrows
Earthquake Arrows Ice Golem
Earthquake Arrows
Earthquake Arrows
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A
Arrows Earthquake Little Prince
Earthquake
Arrows
Earthquake Arrows Barbarians
Arrows Ice Golem Earthquake Ice Spirit Little Prince
Arrows Earthquake
Arrows
Arrows
Arrows Ice Golem Little Prince
Ice Spirit
Mini P.E.K.K.A
Arrows Earthquake
Ice Spirit Arrows
Arrows Earthquake
Earthquake Ice Spirit Barbarians Skeleton Army
Arrows
Arrows
Mini P.E.K.K.A
Arrows Ice Golem Earthquake
Arrows
Ice Spirit
Little Prince

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