My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Goblin Giant Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Goblin Giant Electro Giant Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Goblin Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Goblin Giant Inferno Dragon Night Witch
Barbarian Barrel
Valkyrie Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Valkyrie Inferno Dragon Night Witch
Fireball
Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Ice Golem Valkyrie Inferno Dragon Night Witch
Rocket
Valkyrie Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Rocket Poison Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Rocket Poison Electro Giant Inferno Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Valkyrie Poison Inferno Dragon Night Witch Rocket Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Ice Golem Valkyrie Poison Inferno Dragon

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Valkyrie
Rocket
Electro Giant
Poison
Goblin Giant Night Witch
Goblin Giant
Poison Night Witch
Electro Giant
Rocket Inferno Dragon
Inferno Dragon
Electro Giant
Night Witch
Poison Goblin Giant

Defense Synergies 1 4

Ice Golem
Night Witch Poison Inferno Dragon
Valkyrie
Night Witch
Rocket
Poison
Ice Golem
Goblin Giant
Electro Giant
Inferno Dragon
Inferno Dragon
Ice Golem Electro Giant
Night Witch
Ice Golem Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Valkyrie Goblin Giant
Inferno Dragon Valkyrie Night Witch
Rocket Valkyrie Inferno Dragon Night Witch
Inferno Dragon Night Witch Valkyrie
Valkyrie Rocket Poison
Valkyrie Night Witch
Rocket Inferno Dragon Poison Night Witch
Rocket Ice Golem Valkyrie Poison Goblin Giant Electro Giant
Inferno Dragon Night Witch
Ice Golem Valkyrie Night Witch
Valkyrie Poison Ice Golem Goblin Giant Electro Giant Night Witch
Inferno Dragon Poison Night Witch
Night Witch Valkyrie Rocket
Valkyrie Rocket Poison Night Witch
Inferno Dragon
Rocket Electro Giant Inferno Dragon
Valkyrie Poison Night Witch
Valkyrie Night Witch
Valkyrie Poison Ice Golem Inferno Dragon
Inferno Dragon
Valkyrie Poison Goblin Giant Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Electro Giant
Poison Ice Golem Valkyrie Rocket Inferno Dragon
Ice Golem Valkyrie Rocket Goblin Giant
Valkyrie Rocket Ice Golem Goblin Giant Night Witch
Valkyrie Goblin Giant Inferno Dragon Night Witch
Rocket Poison Electro Giant Ice Golem Goblin Giant
Rocket Ice Golem Valkyrie Goblin Giant Night Witch
Valkyrie Goblin Giant Inferno Dragon
Rocket Ice Golem Valkyrie Poison Inferno Dragon
Goblin Giant Inferno Dragon
Inferno Dragon Valkyrie
Rocket Valkyrie Poison Goblin Giant Electro Giant
Rocket Ice Golem Valkyrie Goblin Giant Night Witch
Valkyrie Electro Giant
Electro Giant Ice Golem Valkyrie Rocket Poison Goblin Giant Inferno Dragon Night Witch
Valkyrie Poison Ice Golem Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Valkyrie Rocket
Poison
Rocket Poison Goblin Giant
Ice Golem Valkyrie Rocket Poison
Rocket Poison Valkyrie
Poison Electro Giant Ice Golem Rocket Goblin Giant
Poison
Poison Ice Golem
Poison
Rocket Poison Night Witch
Rocket Poison Valkyrie
Poison Rocket
Rocket Poison Ice Golem
Rocket Poison
Ice Golem Poison
Rocket Poison
Rocket Poison
Rocket Poison
Rocket Night Witch
Rocket Poison
Rocket Valkyrie Poison Electro Giant
Rocket Poison Night Witch
Rocket Poison
Rocket
Rocket Poison
Ice Golem Poison Electro Giant Valkyrie
Inferno Dragon
Poison
Poison
Rocket Poison
Poison Ice Golem Electro Giant Night Witch
Rocket Poison Electro Giant
Night Witch
Poison Rocket Night Witch
Rocket Poison
Rocket Poison
Rocket Night Witch
Rocket Poison
Poison Valkyrie Rocket
Ice Golem Poison
Rocket Poison Electro Giant
Electro Giant Rocket Poison
Rocket Poison
Poison Rocket Goblin Giant Electro Giant

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