My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Tombstone Mega Minion Dark Prince Hunter Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Battle Healer Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Tombstone Mega Minion
Zap
Tombstone Dark Prince
Barbarian Barrel
Tombstone Dark Prince Hunter
The Log
Tombstone Dark Prince Hunter
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mega Minion Battle Healer Dark Prince Hunter
Fireball
Tombstone Mega Minion Battle Healer Hunter
Poison
Tombstone Mega Minion Battle Healer Hunter
Lightning
Ice Golem Tombstone Mega Minion Battle Healer Dark Prince Hunter
Rocket
Battle Healer Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Dark Prince Hunter Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tombstone Mega Minion Battle Healer Rage Dark Prince Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Tombstone Mega Minion Battle Healer Dark Prince Hunter Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Tombstone Mega Minion

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Mega Minion Hunter
Tombstone
Mega Minion
Ice Golem Battle Healer Electro Giant
Battle Healer
Rage Mega Minion Dark Prince Hunter
Rage
Battle Healer Dark Prince
Dark Prince
Electro Giant Battle Healer Rage
Hunter
Ice Golem Battle Healer
Electro Giant
Dark Prince Mega Minion

Defense Synergies 1 9

Ice Golem
Mega Minion Battle Healer Hunter
Tombstone
Mega Minion Hunter
Mega Minion
Ice Golem Tombstone Dark Prince Hunter
Battle Healer
Ice Golem Dark Prince Hunter
Rage
Dark Prince
Mega Minion Battle Healer Hunter
Hunter
Ice Golem Tombstone Mega Minion Battle Healer Dark Prince
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Tombstone Mega Minion
Hunter Tombstone Mega Minion Battle Healer Dark Prince
Hunter Tombstone Mega Minion Dark Prince
Hunter Tombstone Mega Minion Dark Prince
Tombstone Battle Healer Dark Prince
Mega Minion Dark Prince Hunter
Mega Minion Hunter Tombstone
Ice Golem Battle Healer Electro Giant
Hunter Tombstone
Ice Golem Battle Healer Dark Prince Hunter
Ice Golem Tombstone Mega Minion Dark Prince Hunter Electro Giant
Mega Minion Hunter
Tombstone Hunter Battle Healer Dark Prince
Tombstone Mega Minion Dark Prince Hunter
Tombstone Hunter
Hunter Electro Giant
Tombstone Dark Prince Hunter
Tombstone Mega Minion Battle Healer Dark Prince Hunter
Hunter Ice Golem Tombstone Mega Minion Battle Healer Dark Prince
Hunter
Dark Prince Battle Healer Hunter Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Tombstone Battle Healer Dark Prince Electro Giant
Ice Golem Mega Minion Battle Healer Hunter
Tombstone Ice Golem Battle Healer Dark Prince Hunter
Dark Prince Hunter Ice Golem Battle Healer
Tombstone Battle Healer Dark Prince Hunter
Electro Giant Ice Golem Hunter
Dark Prince Ice Golem Tombstone Mega Minion Battle Healer Hunter
Battle Healer Dark Prince Hunter
Ice Golem Tombstone Mega Minion Dark Prince
Tombstone Mega Minion
Tombstone Mega Minion Dark Prince Hunter
Dark Prince Electro Giant
Dark Prince Ice Golem Tombstone Hunter
Electro Giant
Tombstone Electro Giant Ice Golem Mega Minion Battle Healer Dark Prince Hunter
Ice Golem Mega Minion Battle Healer Dark Prince Hunter Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem Dark Prince
Dark Prince
Electro Giant Ice Golem Mega Minion Hunter
Ice Golem Hunter
Dark Prince
Ice Golem Hunter
Ice Golem
Hunter
Mega Minion Dark Prince Hunter
Electro Giant
Ice Golem Electro Giant Dark Prince Hunter
Mega Minion
Hunter
Ice Golem Hunter Electro Giant
Mega Minion Electro Giant
Mega Minion
Hunter
Tombstone Dark Prince
Mega Minion Hunter
Mega Minion Dark Prince Hunter
Ice Golem
Electro Giant
Mega Minion Dark Prince
Electro Giant
Dark Prince Electro Giant

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