My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Hunter Electro Dragon Golem Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Barbarian Barrel
Hunter Royal Ghost Lumberjack
The Log
Hunter Lumberjack
Earthquake
Arrows
Royal Delivery
Hunter Electro Dragon Royal Ghost Lumberjack
Fireball
Hunter Electro Dragon Lumberjack
Poison
Hunter Electro Dragon
Lightning
Ice Golem Hunter Electro Dragon Lumberjack
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Rocket Hunter Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Rocket Hunter Electro Dragon Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Rocket Golem Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Royal Ghost Hunter Lumberjack Electro Dragon Rocket Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Royal Ghost Hunter Lumberjack

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Lumberjack Hunter Electro Dragon
Rocket
Golem
Hunter
Ice Golem Golem Lumberjack
Electro Dragon
Golem Ice Golem
Lightning
Golem
Golem
Electro Dragon Lightning Rocket Hunter Lumberjack
Royal Ghost
Lumberjack
Lumberjack
Ice Golem Hunter Golem Royal Ghost

Defense Synergies 0 6

Ice Golem
Hunter Electro Dragon Royal Ghost Lumberjack
Rocket
Hunter
Ice Golem Lumberjack
Electro Dragon
Ice Golem Lumberjack
Lightning
Golem
Royal Ghost
Ice Golem
Lumberjack
Ice Golem Hunter Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Ice Golem Electro Dragon
Hunter Lumberjack Electro Dragon
Rocket Hunter Lumberjack Electro Dragon Lightning
Hunter Lumberjack Electro Dragon
Lightning Rocket Lumberjack
Hunter Electro Dragon Royal Ghost Lumberjack
Rocket Hunter Lightning Electro Dragon
Rocket Lightning Ice Golem Electro Dragon
Hunter Lumberjack
Ice Golem Hunter Royal Ghost Lumberjack
Ice Golem Hunter Electro Dragon Royal Ghost Lumberjack
Hunter Electro Dragon
Hunter Lumberjack Rocket Electro Dragon Lightning
Rocket Hunter Electro Dragon Royal Ghost Lumberjack
Hunter Lumberjack
Rocket Hunter Lightning Lumberjack
Hunter Electro Dragon Lumberjack
Hunter Electro Dragon Royal Ghost Lumberjack
Hunter Ice Golem Electro Dragon Royal Ghost Lumberjack
Hunter Lumberjack
Royal Ghost Hunter Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Royal Ghost
Ice Golem Rocket Hunter Electro Dragon Lightning Royal Ghost Lumberjack
Lumberjack Ice Golem Rocket Hunter Electro Dragon Lightning
Rocket Hunter Lightning Lumberjack Ice Golem
Hunter Lumberjack
Rocket Ice Golem Hunter Electro Dragon
Rocket Ice Golem Hunter Lightning Lumberjack
Hunter Lumberjack
Rocket Electro Dragon Lightning Ice Golem
Hunter Electro Dragon Lumberjack
Rocket Lightning
Rocket Lightning Ice Golem Hunter Lumberjack
Electro Dragon
Electro Dragon Ice Golem Rocket Hunter Lightning Lumberjack
Ice Golem Hunter Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem Rocket Electro Dragon Royal Ghost
Electro Dragon Royal Ghost
Rocket Lightning Electro Dragon
Lightning Ice Golem Rocket
Rocket
Ice Golem Rocket Hunter Electro Dragon
Ice Golem Hunter Electro Dragon Lightning
Electro Dragon Lightning
Rocket Lightning Electro Dragon Lumberjack
Rocket Lightning Electro Dragon
Lightning Rocket Electro Dragon
Rocket Lightning Ice Golem Hunter
Lightning Rocket Electro Dragon
Lightning Ice Golem
Rocket Lightning Hunter Electro Dragon
Lightning Rocket Electro Dragon
Lightning Rocket
Rocket Lightning
Rocket Lightning Hunter Electro Dragon
Rocket Lightning Electro Dragon
Rocket Lightning
Rocket Lightning
Rocket Lightning
Rocket Lightning Electro Dragon
Ice Golem Hunter Electro Dragon
Hunter Electro Dragon Lightning Royal Ghost
Lightning Electro Dragon
Rocket Lightning
Lightning Ice Golem Hunter Electro Dragon
Rocket Electro Dragon Lightning
Lightning
Lightning Rocket Hunter Electro Dragon
Rocket Lightning Electro Dragon
Rocket Lightning
Lightning Rocket Electro Dragon
Rocket Lightning Hunter Electro Dragon
Lightning Rocket Hunter Electro Dragon Lumberjack
Ice Golem Electro Dragon Lightning
Rocket Lightning
Electro Dragon
Electro Dragon Rocket Lightning
Rocket Electro Dragon Lightning
Electro Dragon Lightning Rocket Royal Ghost

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