My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Sparky

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Hunter Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Barbarians Zappies Wall Breakers Lumberjack
Zap
Zappies Inferno Tower Wall Breakers
Barbarian Barrel
Barbarians Zappies Inferno Tower Wall Breakers Hunter Royal Ghost Lumberjack
The Log
Barbarians Zappies Wall Breakers Hunter Lumberjack
Earthquake
Barbarians Zappies Inferno Tower
Arrows
Zappies Wall Breakers
Royal Delivery
Barbarians Zappies Wall Breakers Hunter Royal Ghost Lumberjack
Fireball
Barbarians Zappies Inferno Tower Wall Breakers Hunter Lumberjack
Poison
Barbarians Zappies Inferno Tower Hunter
Lightning
Inferno Tower Hunter Lumberjack
Rocket
Barbarians Inferno Tower Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Royal Ghost Zappies Hunter Lumberjack Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers The Log Royal Ghost Zappies

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Zappies
Wall Breakers Royal Ghost Lumberjack
Inferno Tower
Wall Breakers
Zappies The Log Royal Ghost
Hunter
Lumberjack
The Log
Wall Breakers Lumberjack
Royal Ghost
Zappies Wall Breakers Lumberjack
Lumberjack
Zappies Hunter The Log Royal Ghost

Defense Synergies 1 9

Barbarians
Zappies
Zappies
Barbarians The Log Lumberjack
Inferno Tower
The Log Royal Ghost Lumberjack
Wall Breakers
Hunter
The Log Lumberjack
The Log
Inferno Tower Zappies Hunter Royal Ghost Lumberjack
Royal Ghost
Inferno Tower The Log
Lumberjack
Zappies Inferno Tower Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Inferno Tower The Log
Barbarians Inferno Tower Hunter Lumberjack Zappies The Log
Barbarians Inferno Tower Hunter Lumberjack Zappies
Barbarians Inferno Tower Hunter Lumberjack Zappies
Barbarians The Log Lumberjack
The Log Zappies Hunter Royal Ghost Lumberjack
Inferno Tower Hunter Zappies
Barbarians Inferno Tower The Log
Barbarians Zappies Inferno Tower Hunter Lumberjack
Barbarians Zappies Inferno Tower Hunter Royal Ghost Lumberjack
Barbarians Zappies Hunter The Log Royal Ghost Lumberjack
Inferno Tower Hunter Zappies
Barbarians Inferno Tower Hunter Lumberjack Zappies The Log
Barbarians Zappies Hunter The Log Royal Ghost Lumberjack
Barbarians Inferno Tower Zappies Hunter Lumberjack
Barbarians Inferno Tower Zappies Hunter The Log Lumberjack
Barbarians Zappies Inferno Tower Hunter Lumberjack
Barbarians Zappies Hunter The Log Royal Ghost Lumberjack
Hunter The Log Barbarians Zappies Royal Ghost Lumberjack
Barbarians Zappies Inferno Tower Hunter Lumberjack
Royal Ghost Barbarians Zappies Hunter The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Zappies Inferno Tower Royal Ghost
Hunter The Log Royal Ghost Lumberjack
Barbarians Zappies Lumberjack Inferno Tower Hunter The Log
Hunter Lumberjack Barbarians Zappies Inferno Tower The Log
Barbarians Inferno Tower Zappies Hunter Lumberjack
Zappies Hunter
Barbarians Zappies Inferno Tower Hunter Lumberjack
Inferno Tower Barbarians Zappies Hunter Lumberjack
Barbarians Zappies Inferno Tower The Log
Inferno Tower Barbarians Zappies
Barbarians Zappies Inferno Tower Hunter Lumberjack
Barbarians The Log
Barbarians Zappies Inferno Tower Hunter Lumberjack
Barbarians Zappies
Barbarians Zappies Inferno Tower Hunter The Log Lumberjack
Barbarians Zappies Inferno Tower Hunter The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost
The Log Royal Ghost
The Log
Barbarians The Log
The Log
Hunter
The Log
The Log Hunter
The Log
Lumberjack
The Log
Hunter The Log
The Log
Hunter The Log
The Log
Hunter The Log
The Log
The Log
The Log
Barbarians The Log
The Log Hunter
The Log Hunter Royal Ghost
The Log
The Log
Hunter
Zappies
Hunter The Log
Zappies
The Log
Barbarians Zappies
Zappies Hunter
The Log
Hunter Lumberjack
The Log
Zappies The Log
Zappies
The Log Royal Ghost

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