My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Royal Giant Wizard Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant
Giant Snowball
Spear Goblins Barbarians
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Knight Barbarians Wizard Hunter Electro Wizard
The Log
Spear Goblins Barbarians Royal Giant Hunter
Earthquake
Spear Goblins Barbarians
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Knight Barbarians Wizard Hunter Electro Wizard
Fireball
Barbarians Wizard Hunter Electro Wizard
Poison
Spear Goblins Barbarians Wizard Hunter Electro Wizard
Lightning
Knight Wizard Hunter Electro Wizard
Rocket
Barbarians Wizard Hunter

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Poison Hunter Electro Wizard Barbarians Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Knight Poison Hunter

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Royal Giant
Knight
Spear Goblins Wizard Poison Hunter Electro Wizard
Barbarians
Royal Giant
Poison Hunter Spear Goblins Wizard Electro Wizard
Wizard
Knight Royal Giant
Poison
Royal Giant Knight
Hunter
Royal Giant Knight
Electro Wizard
Knight Royal Giant

Defense Synergies 3 8

Spear Goblins
Knight Barbarians Poison Electro Wizard
Knight
Spear Goblins Hunter Electro Wizard Wizard Poison
Barbarians
Spear Goblins
Royal Giant
Wizard
Knight Electro Wizard
Poison
Spear Goblins Knight Electro Wizard
Hunter
Knight Electro Wizard
Electro Wizard
Knight Spear Goblins Wizard Poison Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Wizard Electro Wizard
Barbarians Hunter Knight Electro Wizard
Barbarians Hunter Knight Electro Wizard
Barbarians Hunter Knight Electro Wizard
Barbarians Poison
Spear Goblins Hunter Electro Wizard
Hunter Electro Wizard Spear Goblins Wizard Poison
Barbarians Poison Electro Wizard
Barbarians Hunter
Knight Spear Goblins Barbarians Hunter Electro Wizard
Barbarians Poison Electro Wizard Spear Goblins Knight Wizard Hunter
Hunter Spear Goblins Wizard Poison Electro Wizard
Barbarians Hunter Knight Wizard Electro Wizard
Wizard Barbarians Poison Hunter Electro Wizard
Barbarians Knight Hunter Electro Wizard
Barbarians Hunter Electro Wizard
Barbarians Wizard Knight Poison Hunter Electro Wizard
Spear Goblins Knight Barbarians Wizard Hunter Electro Wizard
Wizard Poison Hunter Spear Goblins Knight Barbarians Electro Wizard
Barbarians Hunter Electro Wizard
Wizard Spear Goblins Knight Barbarians Poison Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Spear Goblins Electro Wizard
Poison Electro Wizard Knight Wizard Hunter
Barbarians Spear Goblins Knight Hunter Electro Wizard
Hunter Knight Barbarians Electro Wizard
Barbarians Knight Hunter
Wizard Poison Hunter Electro Wizard
Spear Goblins Knight Barbarians Hunter Electro Wizard
Knight Barbarians Hunter
Electro Wizard Spear Goblins Knight Barbarians Poison
Barbarians
Knight Barbarians Hunter
Barbarians Poison Electro Wizard
Barbarians Knight Wizard Hunter
Wizard Barbarians
Barbarians Electro Wizard Spear Goblins Knight Poison Hunter
Poison Barbarians Wizard Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight
Poison Electro Wizard
Poison
Knight Barbarians Poison
Wizard Poison
Wizard Poison Spear Goblins Hunter
Wizard Poison
Poison Wizard Hunter
Poison Wizard
Poison Electro Wizard
Poison Knight Wizard Electro Wizard
Poison Wizard
Poison Knight Hunter
Poison
Poison
Spear Goblins Wizard Poison Hunter
Wizard Poison
Poison
Wizard Poison Hunter Electro Wizard
Wizard Poison
Poison
Wizard Poison
Barbarians Poison
Poison Wizard Hunter
Poison Wizard Hunter Electro Wizard
Wizard Poison
Poison
Poison Wizard Hunter Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard Hunter
Poison Electro Wizard
Wizard Poison
Electro Wizard Spear Goblins Barbarians
Poison Wizard Hunter Electro Wizard
Poison Knight Wizard Hunter Electro Wizard
Wizard Poison
Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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