My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Royal Recruits Giant Hunter Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Royal Recruits Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Recruits Giant
Giant Snowball
Minions Royal Recruits Lumberjack
Zap
Minions
Barbarian Barrel
Ice Spirit Rascals Royal Recruits Hunter Lumberjack
The Log
Ice Spirit Rascals Royal Recruits Hunter Lumberjack
Earthquake
Arrows
Ice Spirit Minions Rascals Royal Recruits
Royal Delivery
Ice Spirit Minions Rascals Royal Recruits Hunter Lumberjack
Fireball
Minions Rascals Hunter Lumberjack
Poison
Minions Rascals Royal Recruits Hunter
Lightning
Hunter Lumberjack
Rocket
Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Minions Hunter Lumberjack Rascals Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Zap Minions Hunter

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions Rascals Royal Recruits Giant Hunter Lumberjack
Zap
Ice Spirit Giant Minions Royal Recruits Hunter Lumberjack
Minions
Ice Spirit Giant Zap Rascals Royal Recruits Lumberjack
Rascals
Ice Spirit Minions Lumberjack
Royal Recruits
Ice Spirit Zap Minions Lumberjack
Giant
Zap Minions Hunter Ice Spirit Lumberjack
Hunter
Giant Ice Spirit Zap Lumberjack
Lumberjack
Ice Spirit Zap Minions Rascals Royal Recruits Giant Hunter

Defense Synergies 1 13

Ice Spirit
Zap Minions Rascals Royal Recruits Hunter Lumberjack
Zap
Ice Spirit Minions Rascals Hunter Lumberjack
Minions
Ice Spirit Zap Royal Recruits Hunter Lumberjack
Rascals
Ice Spirit Zap
Royal Recruits
Ice Spirit Minions
Giant
Hunter
Ice Spirit Zap Minions Lumberjack
Lumberjack
Ice Spirit Zap Minions Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Royal Recruits
Hunter Lumberjack Ice Spirit Zap Minions Rascals Royal Recruits
Hunter Lumberjack Minions Rascals Royal Recruits
Royal Recruits Hunter Lumberjack Minions Rascals
Royal Recruits Lumberjack
Zap Minions Rascals Hunter Lumberjack
Minions Hunter Ice Spirit Zap Rascals
Zap Rascals Royal Recruits
Hunter Minions Rascals Royal Recruits Lumberjack
Ice Spirit Rascals Royal Recruits Hunter Lumberjack
Minions Zap Rascals Royal Recruits Hunter Lumberjack
Minions Hunter Zap Rascals
Royal Recruits Hunter Lumberjack Ice Spirit Zap Minions Rascals
Ice Spirit Zap Minions Rascals Royal Recruits Hunter Lumberjack
Royal Recruits Rascals Hunter Lumberjack
Ice Spirit Zap Rascals Royal Recruits Hunter Lumberjack
Minions Rascals Royal Recruits Hunter Lumberjack
Ice Spirit Zap Minions Rascals Royal Recruits Hunter Lumberjack
Zap Hunter Ice Spirit Minions Rascals Royal Recruits Lumberjack
Royal Recruits Hunter Lumberjack
Rascals Royal Recruits Minions Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Lumberjack Zap
Zap Hunter Lumberjack
Royal Recruits Lumberjack Ice Spirit Zap Minions Rascals Hunter
Royal Recruits Hunter Lumberjack Zap Rascals
Royal Recruits Rascals Hunter Lumberjack
Ice Spirit Zap Minions Rascals Hunter
Rascals Royal Recruits Minions Hunter Lumberjack
Rascals Royal Recruits Hunter Lumberjack
Zap Royal Recruits Ice Spirit Minions
Royal Recruits
Minions Rascals Royal Recruits Hunter Lumberjack
Royal Recruits Zap
Rascals Royal Recruits Hunter Lumberjack
Royal Recruits Rascals
Rascals Royal Recruits Ice Spirit Zap Minions Hunter Lumberjack
Minions Zap Rascals Royal Recruits Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits
Zap
Rascals Royal Recruits
Zap
Ice Spirit Zap Minions Hunter
Ice Spirit Zap Hunter
Zap
Minions Lumberjack
Zap Royal Recruits
Zap
Hunter
Minions
Zap
Zap Hunter
Royal Recruits
Minions
Zap Hunter
Zap
Minions
Zap Royal Recruits
Zap Ice Spirit Hunter
Zap Hunter
Zap
Zap
Zap Hunter
Zap Ice Spirit Minions
Zap Hunter
Zap Ice Spirit
Zap Ice Spirit Minions Royal Recruits
Zap Hunter
Rascals Hunter Lumberjack
Zap
Zap
Royal Recruits
Zap Ice Spirit Minions Rascals Royal Recruits
Zap
Zap Royal Recruits

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