My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Hunter P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Dark Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Dark Prince
Giant Snowball
Royal Hogs
Zap
Royal Hogs Dark Prince
Barbarian Barrel
Royal Hogs Dark Prince Hunter Magic Archer
The Log
Royal Hogs Dark Prince Hunter
Earthquake
Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Royal Hogs Dark Prince Hunter P.E.K.K.A Magic Archer
Fireball
Royal Hogs Hunter Magic Archer
Poison
Royal Hogs Hunter Magic Archer
Lightning
Dark Prince Hunter Magic Archer
Rocket
Royal Hogs Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Tornado Dark Prince Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Dark Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tornado Dark Prince Hunter Magic Archer Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Arrows Tornado Dark Prince

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Tornado P.E.K.K.A Royal Hogs Dark Prince Hunter Magic Archer
Arrows
Zap Royal Hogs P.E.K.K.A Dark Prince
Royal Hogs
Arrows Zap Dark Prince Magic Archer
Tornado
Zap P.E.K.K.A Magic Archer Dark Prince Hunter
Dark Prince
Zap Arrows Royal Hogs Tornado Magic Archer
Hunter
Zap Tornado P.E.K.K.A
P.E.K.K.A
Zap Arrows Tornado Magic Archer Hunter
Magic Archer
Tornado P.E.K.K.A Zap Royal Hogs Dark Prince

Defense Synergies 2 14

Zap
Arrows Tornado Dark Prince Hunter P.E.K.K.A Magic Archer
Arrows
Zap Tornado Dark Prince P.E.K.K.A
Royal Hogs
Tornado
P.E.K.K.A Magic Archer Zap Arrows Dark Prince Hunter
Dark Prince
Zap Arrows Tornado Hunter Magic Archer
Hunter
Zap Tornado Dark Prince P.E.K.K.A
P.E.K.K.A
Tornado Zap Arrows Hunter
Magic Archer
Tornado Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Magic Archer
Hunter P.E.K.K.A Zap Dark Prince
Tornado Hunter P.E.K.K.A Dark Prince
Hunter P.E.K.K.A Dark Prince
Arrows Tornado Dark Prince P.E.K.K.A
Arrows Tornado Zap Dark Prince Hunter Magic Archer
Tornado Hunter Zap Arrows Magic Archer
Zap Arrows P.E.K.K.A Magic Archer
Hunter P.E.K.K.A Tornado
Tornado Dark Prince Hunter
Zap Arrows Tornado Dark Prince Hunter Magic Archer
Arrows Hunter Zap Tornado Magic Archer
Hunter P.E.K.K.A Zap Dark Prince
Zap Arrows Tornado Dark Prince Hunter P.E.K.K.A Magic Archer
P.E.K.K.A Hunter
Tornado Zap Hunter P.E.K.K.A
Arrows Tornado Dark Prince Hunter P.E.K.K.A
Arrows Zap Tornado Dark Prince Hunter Magic Archer
Zap Arrows Tornado Hunter Dark Prince Magic Archer
P.E.K.K.A Tornado Hunter
Dark Prince Arrows Hunter P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Zap Arrows Hunter Magic Archer
P.E.K.K.A Zap Dark Prince Hunter
Dark Prince Hunter P.E.K.K.A Zap Tornado
P.E.K.K.A Dark Prince Hunter
Arrows Zap Tornado Hunter Magic Archer
Dark Prince P.E.K.K.A Hunter
P.E.K.K.A Dark Prince Hunter
Zap P.E.K.K.A Tornado Dark Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Dark Prince Hunter
P.E.K.K.A Zap Arrows Tornado Dark Prince
Dark Prince P.E.K.K.A Hunter
Magic Archer
Zap Tornado Dark Prince Hunter P.E.K.K.A Magic Archer
Arrows Zap Dark Prince Hunter P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Tornado Magic Archer
Arrows Magic Archer
Arrows Dark Prince
Zap Arrows Dark Prince Magic Archer
Arrows Zap Tornado Hunter Magic Archer
Arrows Tornado Magic Archer
Arrows Zap Tornado Hunter Magic Archer
Arrows Zap Tornado
Tornado
Zap Arrows Tornado Dark Prince Magic Archer
Zap Arrows Tornado Magic Archer
Hunter Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows Tornado
Zap Arrows Dark Prince Hunter Magic Archer
Zap Arrows Tornado Magic Archer
Magic Archer
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Dark Prince Hunter Magic Archer
Arrows Zap Tornado Hunter Magic Archer
Zap Arrows Tornado Magic Archer
Zap Arrows Tornado Magic Archer
Zap Arrows Tornado Hunter Magic Archer
Zap
Zap Arrows Hunter Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Dark Prince Magic Archer
Zap Arrows Tornado Hunter Magic Archer
Arrows
Dark Prince Hunter Magic Archer
Arrows Zap Magic Archer
Zap Arrows Tornado
Dark Prince P.E.K.K.A
Zap Tornado Magic Archer
Zap Tornado Magic Archer
Zap Tornado Dark Prince Magic Archer

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