My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Minion Horde Hog Rider Skeleton Army
Zap
Minion Horde Skeleton Army
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Electro Wizard
The Log
Elite Barbarians Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Elite Barbarians Wizard Electro Wizard
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Skeleton Army Hog Rider Electro Wizard Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Skeleton Army Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Hog Rider
Elite Barbarians
Rage Hog Rider Wizard The Log
Hog Rider
Rage The Log Minion Horde Elite Barbarians Wizard Electro Wizard
Wizard
Elite Barbarians Hog Rider Rage
Rage
Minion Horde Elite Barbarians Hog Rider Wizard Electro Wizard
Skeleton Army
The Log
Hog Rider Elite Barbarians
Electro Wizard
Hog Rider Rage

Defense Synergies 0 9

Minion Horde
The Log
Elite Barbarians
Wizard The Log
Hog Rider
Wizard
Elite Barbarians Skeleton Army The Log Electro Wizard
Rage
Skeleton Army
Wizard The Log Electro Wizard
The Log
Minion Horde Elite Barbarians Wizard Skeleton Army Electro Wizard
Electro Wizard
Wizard Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde Elite Barbarians Skeleton Army The Log Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army Electro Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Electro Wizard
Minion Horde Electro Wizard Wizard
The Log Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Electro Wizard Wizard The Log
Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Elite Barbarians Wizard The Log Electro Wizard
Wizard Skeleton Army Minion Horde The Log Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Electro Wizard
Minion Horde Skeleton Army Elite Barbarians The Log Electro Wizard
Minion Horde Wizard Elite Barbarians Skeleton Army Electro Wizard
Minion Horde Elite Barbarians Wizard Skeleton Army The Log Electro Wizard
Wizard The Log Electro Wizard
Elite Barbarians Electro Wizard
Wizard Skeleton Army Minion Horde Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard The Log
Skeleton Army Minion Horde Elite Barbarians The Log Electro Wizard
Skeleton Army Minion Horde Elite Barbarians The Log Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Wizard Minion Horde Electro Wizard
Skeleton Army Minion Horde Elite Barbarians Electro Wizard
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Electro Wizard Elite Barbarians Skeleton Army The Log
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians The Log Electro Wizard
Elite Barbarians Skeleton Army Minion Horde Wizard
Wizard Minion Horde Skeleton Army
Elite Barbarians Skeleton Army Electro Wizard Minion Horde The Log
Minion Horde Elite Barbarians Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
The Log Electro Wizard
Minion Horde The Log
The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Minion Horde Elite Barbarians Electro Wizard
Minion Horde Wizard The Log Electro Wizard
Wizard
Elite Barbarians The Log
Minion Horde
Elite Barbarians The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Wizard The Log Electro Wizard
Wizard The Log
Minion Horde The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard Electro Wizard
Wizard The Log
The Log
Elite Barbarians Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard The Log
Minion Horde Electro Wizard
Minion Horde
Wizard The Log
Minion Horde Electro Wizard Skeleton Army
Wizard Electro Wizard
The Log
Minion Horde Wizard Electro Wizard
The Log Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians The Log Electro Wizard
Electro Wizard
The Log Electro Wizard

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