My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elite Barbarians Giant
Giant Snowball
Bomber Minion Horde Musketeer Witch
Zap
Bomber Minion Horde Witch
Barbarian Barrel
Bomber Elite Barbarians Musketeer Witch
The Log
Bomber Elite Barbarians Musketeer Witch
Earthquake
Bomber Witch
Arrows
Bomber Minion Horde Witch
Royal Delivery
Bomber Minion Horde Elite Barbarians Musketeer Witch
Fireball
Bomber Minion Horde Elite Barbarians Musketeer Witch
Poison
Bomber Minion Horde Musketeer Witch
Lightning
Elite Barbarians Musketeer Witch
Rocket
Minion Horde Elite Barbarians Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Musketeer Minion Horde Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Rage Musketeer

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Elite Barbarians
Zap
Elite Barbarians Giant Bomber Minion Horde Musketeer Witch
Minion Horde
Rage Zap Giant
Elite Barbarians
Zap Rage Bomber
Musketeer
Giant Zap
Giant
Bomber Zap Musketeer Rage Minion Horde Witch
Rage
Minion Horde Elite Barbarians Giant Witch
Witch
Rage Zap Giant

Defense Synergies 0 5

Bomber
Zap
Zap
Bomber Minion Horde Elite Barbarians Musketeer Witch
Minion Horde
Zap
Elite Barbarians
Zap
Musketeer
Zap
Giant
Rage
Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Musketeer
Minion Horde Elite Barbarians Bomber Zap Musketeer Witch
Minion Horde Witch Bomber Elite Barbarians Musketeer
Minion Horde Elite Barbarians Witch Bomber Musketeer
Bomber Elite Barbarians
Bomber Zap Musketeer
Minion Horde Musketeer Zap Witch
Zap Musketeer
Minion Horde Witch Elite Barbarians Musketeer
Elite Barbarians Bomber Minion Horde Musketeer
Minion Horde Witch Bomber Zap Musketeer
Minion Horde Musketeer Zap Witch
Minion Horde Bomber Zap Elite Barbarians Musketeer Witch
Bomber Zap Minion Horde Witch
Elite Barbarians Minion Horde
Minion Horde Zap Elite Barbarians
Minion Horde Bomber Elite Barbarians Musketeer Witch
Bomber Zap Minion Horde Elite Barbarians Musketeer Witch
Zap Witch Bomber Musketeer
Elite Barbarians Musketeer
Bomber Minion Horde Elite Barbarians Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch
Bomber Zap Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Musketeer Witch
Zap Minion Horde Elite Barbarians Musketeer
Minion Horde Elite Barbarians Musketeer Witch
Zap Minion Horde Musketeer Witch
Minion Horde Elite Barbarians Musketeer Witch
Minion Horde Elite Barbarians
Zap Minion Horde Elite Barbarians Witch
Witch Minion Horde Musketeer
Minion Horde Elite Barbarians Musketeer Witch
Zap Elite Barbarians
Elite Barbarians Minion Horde Witch
Bomber Minion Horde Musketeer Witch
Elite Barbarians Witch Bomber Zap Minion Horde Musketeer
Bomber Zap Minion Horde Elite Barbarians Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer
Minion Horde
Musketeer
Bomber Zap Minion Horde
Zap Minion Horde Musketeer Witch
Bomber Minion Horde Musketeer Witch
Zap
Zap
Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Musketeer
Zap Musketeer
Elite Barbarians Musketeer
Minion Horde Musketeer
Zap Elite Barbarians Musketeer
Bomber Zap Minion Horde Musketeer Witch
Minion Horde Musketeer
Bomber Minion Horde
Bomber Zap Musketeer
Bomber Zap Witch
Minion Horde Musketeer
Musketeer
Zap Minion Horde Musketeer
Zap Bomber Witch
Minion Horde Witch
Zap Musketeer Witch
Zap Musketeer Witch
Zap Musketeer
Elite Barbarians Zap Minion Horde Musketeer Witch
Zap Minion Horde Musketeer Witch
Minion Horde Elite Barbarians
Bomber Zap Minion Horde Musketeer
Zap Minion Horde
Minion Horde
Zap Minion Horde Musketeer Witch
Zap Musketeer Witch
Minion Horde Musketeer
Bomber Zap Musketeer
Zap
Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Elite Barbarians Musketeer Witch
Zap Musketeer Witch
Zap Musketeer Witch

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