My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Elixir Collector Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Minion Horde Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Prince
Giant Snowball
Minion Horde Lumberjack
Zap
Minion Horde Prince
Barbarian Barrel
Ice Spirit Wizard Lumberjack
The Log
Ice Spirit Prince Lumberjack
Earthquake
Elixir Collector
Arrows
Ice Spirit Minion Horde
Royal Delivery
Ice Spirit Minion Horde Wizard Prince Lumberjack
Fireball
Minion Horde Wizard Elixir Collector Lumberjack
Poison
Minion Horde Wizard Elixir Collector
Lightning
Wizard Elixir Collector Prince Lumberjack
Rocket
Minion Horde Wizard Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Elixir Collector Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Zap Lumberjack Minion Horde Wizard Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Zap Lumberjack

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minion Horde Prince Lumberjack
Zap
Ice Spirit Mirror Prince Minion Horde Lumberjack
Minion Horde
Ice Spirit Zap Mirror Prince Lumberjack
Wizard
Prince Lumberjack
Elixir Collector
Mirror
Zap Minion Horde Lumberjack
Prince
Zap Ice Spirit Minion Horde Wizard Lumberjack
Lumberjack
Ice Spirit Zap Minion Horde Wizard Mirror Prince

Defense Synergies 3 10

Ice Spirit
Zap Minion Horde Wizard Prince Lumberjack
Zap
Ice Spirit Mirror Minion Horde Prince Lumberjack
Minion Horde
Mirror Ice Spirit Zap
Wizard
Ice Spirit Prince Lumberjack
Elixir Collector
Mirror
Zap Minion Horde Lumberjack
Prince
Ice Spirit Zap Wizard
Lumberjack
Ice Spirit Zap Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde Lumberjack Ice Spirit Zap Prince
Minion Horde Prince Lumberjack
Minion Horde Prince Lumberjack
Prince Lumberjack
Zap Lumberjack
Minion Horde Ice Spirit Zap Wizard
Zap
Minion Horde Prince Lumberjack
Ice Spirit Minion Horde Prince Lumberjack
Minion Horde Zap Wizard Lumberjack
Minion Horde Zap Wizard
Minion Horde Prince Lumberjack Ice Spirit Zap Wizard
Wizard Ice Spirit Zap Minion Horde Prince Lumberjack
Minion Horde Prince Lumberjack
Minion Horde Ice Spirit Zap Prince Lumberjack
Minion Horde Wizard Prince Lumberjack
Ice Spirit Zap Minion Horde Wizard Prince Lumberjack
Zap Wizard Ice Spirit Lumberjack
Prince Lumberjack
Wizard Minion Horde Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Prince
Zap Wizard Prince Lumberjack
Lumberjack Ice Spirit Zap Minion Horde Prince
Prince Lumberjack Zap Minion Horde
Minion Horde Prince Lumberjack
Wizard Ice Spirit Zap Minion Horde
Prince Minion Horde Lumberjack
Minion Horde Prince Lumberjack
Zap Minion Horde Ice Spirit Prince
Minion Horde
Minion Horde Prince Lumberjack
Zap Prince
Prince Minion Horde Wizard Lumberjack
Wizard Minion Horde
Ice Spirit Zap Minion Horde Prince Lumberjack
Zap Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde
Prince
Wizard Zap Minion Horde
Wizard Ice Spirit Zap Minion Horde
Minion Horde Wizard
Ice Spirit Zap Wizard
Zap Wizard
Minion Horde Prince Lumberjack
Zap Minion Horde Wizard Prince
Zap Wizard
Minion Horde
Zap Prince
Zap Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Zap Wizard Prince
Zap Wizard
Minion Horde Prince
Wizard
Prince
Zap Minion Horde
Zap Ice Spirit Wizard
Minion Horde
Zap Wizard
Zap Wizard Prince
Zap
Zap Minion Horde Wizard
Zap Ice Spirit Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard
Zap Ice Spirit Minion Horde
Minion Horde Prince
Wizard
Zap Minion Horde Ice Spirit Prince
Zap Wizard
Minion Horde Wizard Prince Lumberjack
Zap Wizard
Zap
Minion Horde Prince
Zap Ice Spirit Minion Horde
Zap
Zap Prince

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