My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Bandit Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Clone Bandit Night Witch
Giant Snowball
Minion Horde Clone Night Witch
Zap
Minion Horde Clone Bandit Night Witch
Barbarian Barrel
Wizard Clone Bandit Electro Wizard Night Witch
The Log
Clone Bandit
Earthquake
Clone
Arrows
Minion Horde Clone Night Witch
Royal Delivery
Minion Horde Wizard Clone Bandit Electro Wizard Night Witch
Fireball
Minion Horde Wizard Clone Bandit Electro Wizard Night Witch
Poison
Minion Horde Wizard Clone Electro Wizard Night Witch
Lightning
Wizard Bandit Electro Wizard Night Witch
Rocket
Minion Horde Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Clone Bandit Electro Wizard Night Witch Minion Horde Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Clone Bandit Electro Wizard

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Golem
Wizard
Golem Bandit
Clone
Golem Night Witch Minion Horde Electro Wizard
Golem
Clone Night Witch Minion Horde Wizard The Log Bandit Electro Wizard
The Log
Golem Bandit
Bandit
Wizard Golem The Log Electro Wizard
Electro Wizard
Clone Golem Bandit
Night Witch
Clone Golem

Defense Synergies 0 9

Minion Horde
The Log
Wizard
The Log Bandit Electro Wizard
Clone
Golem
The Log
Minion Horde Wizard Bandit Electro Wizard Night Witch
Bandit
Wizard The Log Electro Wizard
Electro Wizard
Wizard The Log Bandit Night Witch
Night Witch
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log Electro Wizard
Minion Horde The Log Bandit Electro Wizard Night Witch
Minion Horde Bandit Electro Wizard Night Witch
Minion Horde Night Witch Bandit Electro Wizard
The Log
The Log Bandit Electro Wizard Night Witch
Minion Horde Electro Wizard Wizard Night Witch
The Log Bandit Electro Wizard
Minion Horde Night Witch
Minion Horde Bandit Electro Wizard Night Witch
Minion Horde Electro Wizard Wizard The Log Bandit Night Witch
Minion Horde Wizard Electro Wizard Night Witch
Minion Horde Night Witch Wizard The Log Bandit Electro Wizard
Wizard Minion Horde The Log Electro Wizard Night Witch
Minion Horde Bandit Electro Wizard
Minion Horde The Log Bandit Electro Wizard
Minion Horde Wizard Electro Wizard Night Witch
Minion Horde Wizard The Log Bandit Electro Wizard Night Witch
Wizard The Log Bandit Electro Wizard
Electro Wizard
Wizard Minion Horde The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Bandit Electro Wizard Wizard The Log
Bandit Minion Horde The Log Electro Wizard
Minion Horde The Log Bandit Electro Wizard Night Witch
Minion Horde Bandit Night Witch
Wizard Minion Horde Electro Wizard
Minion Horde Bandit Electro Wizard Night Witch
Minion Horde
Minion Horde Electro Wizard The Log Bandit
Minion Horde
Minion Horde
The Log Electro Wizard
Minion Horde Wizard Bandit Night Witch
Wizard Minion Horde
Electro Wizard Minion Horde The Log Night Witch
Minion Horde Wizard The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log Bandit
The Log Bandit Electro Wizard
Minion Horde The Log Bandit
The Log
Wizard Minion Horde The Log
Wizard Minion Horde
Minion Horde Wizard The Log
The Log Wizard
The Log Wizard Bandit
Minion Horde Electro Wizard Night Witch
Minion Horde Wizard The Log Bandit Electro Wizard
Wizard
The Log Bandit
Minion Horde Bandit
The Log
Minion Horde Wizard The Log Bandit
Minion Horde Wizard The Log Bandit
Minion Horde Night Witch
Wizard The Log Bandit Electro Wizard
Wizard The Log
Minion Horde The Log Night Witch
Wizard
The Log
Minion Horde The Log
The Log Wizard
Minion Horde
The Log Wizard Bandit Electro Wizard
Wizard The Log Bandit
The Log Bandit
Minion Horde Wizard Electro Wizard Night Witch
Electro Wizard Minion Horde Wizard
Minion Horde Night Witch
Minion Horde Wizard The Log Bandit Night Witch
Minion Horde Electro Wizard
Minion Horde
Wizard The Log
Minion Horde Electro Wizard Bandit Night Witch
Wizard Electro Wizard
The Log
Minion Horde Wizard Electro Wizard
The Log Wizard
Minion Horde
Minion Horde The Log Electro Wizard
Electro Wizard
The Log Bandit Electro Wizard

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