My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Flying Machine Witch Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Flying Machine Witch Electro Dragon
Zap
Minion Horde Flying Machine Witch
Barbarian Barrel
Heal Spirit Witch Electro Wizard
The Log
Heal Spirit Witch
Earthquake
Witch
Arrows
Minion Horde Heal Spirit Flying Machine Witch
Royal Delivery
Minion Horde Heal Spirit Flying Machine Witch Electro Dragon Electro Wizard
Fireball
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard
Poison
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard
Lightning
Witch Electro Dragon Electro Wizard
Rocket
Minion Horde Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Flying Machine Electro Wizard Minion Horde Witch Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Rage Flying Machine Electro Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Heal Spirit
Heal Spirit
Minion Horde Witch Electro Dragon
Flying Machine
Electro Dragon
Rage
Minion Horde Witch Electro Dragon Electro Wizard
Witch
Rage Heal Spirit
Electro Dragon
Heal Spirit Flying Machine Rage
Lightning
Electro Wizard
Rage

Defense Synergies 0 5

Minion Horde
Heal Spirit
Flying Machine
Electro Dragon Electro Wizard
Rage
Witch
Electro Dragon Electro Wizard
Electro Dragon
Flying Machine Witch Electro Wizard
Lightning
Electro Wizard
Flying Machine Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Flying Machine Electro Dragon Electro Wizard
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard
Minion Horde Witch Electro Dragon Lightning Electro Wizard
Minion Horde Witch Electro Dragon Electro Wizard
Lightning
Flying Machine Electro Dragon Electro Wizard
Minion Horde Lightning Electro Wizard Flying Machine Witch Electro Dragon
Lightning Flying Machine Electro Dragon Electro Wizard
Minion Horde Witch
Minion Horde Electro Wizard
Minion Horde Witch Electro Wizard Flying Machine Electro Dragon
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard
Minion Horde Flying Machine Witch Electro Dragon Lightning Electro Wizard
Minion Horde Witch Electro Dragon Electro Wizard
Minion Horde Electro Wizard
Minion Horde Lightning Electro Wizard
Minion Horde Witch Electro Dragon Electro Wizard
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard
Witch Flying Machine Electro Dragon Electro Wizard
Electro Wizard
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Electro Wizard
Electro Wizard Flying Machine Electro Dragon Lightning
Minion Horde Witch Electro Dragon Lightning Electro Wizard
Lightning Minion Horde Electro Wizard
Minion Horde Witch
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard
Minion Horde Flying Machine Witch Lightning Electro Wizard
Minion Horde
Minion Horde Electro Dragon Lightning Electro Wizard Flying Machine Witch
Witch Minion Horde
Minion Horde Flying Machine Witch Electro Dragon
Lightning Electro Wizard
Lightning Minion Horde Witch
Minion Horde Flying Machine Witch Electro Dragon
Witch Electro Dragon Electro Wizard Minion Horde Flying Machine Lightning
Minion Horde Flying Machine Witch Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Flying Machine Electro Dragon
Flying Machine Electro Dragon Electro Wizard
Lightning Minion Horde Flying Machine Electro Dragon
Lightning Flying Machine
Minion Horde
Minion Horde Flying Machine Witch Electro Dragon
Minion Horde Flying Machine Witch
Flying Machine Electro Dragon Lightning
Flying Machine Electro Dragon Lightning
Lightning Minion Horde Electro Dragon Electro Wizard
Lightning Minion Horde Flying Machine Electro Dragon Electro Wizard
Lightning Flying Machine Electro Dragon
Flying Machine Lightning
Lightning Minion Horde Flying Machine Electro Dragon
Lightning Flying Machine
Lightning Minion Horde Flying Machine Witch Electro Dragon
Lightning Minion Horde Flying Machine Electro Dragon
Lightning
Minion Horde Lightning
Lightning Flying Machine Electro Dragon Electro Wizard
Lightning Flying Machine Witch Electro Dragon
Lightning Minion Horde
Lightning
Lightning
Lightning Minion Horde Flying Machine Electro Dragon
Witch Electro Dragon
Minion Horde Witch
Flying Machine Witch Electro Dragon Lightning Electro Wizard
Lightning Flying Machine Witch Electro Dragon
Lightning
Lightning Minion Horde Flying Machine Witch Electro Dragon Electro Wizard
Electro Dragon Lightning Electro Wizard Minion Horde Flying Machine Witch
Lightning Minion Horde
Lightning Minion Horde Electro Dragon
Lightning Minion Horde Electro Dragon Electro Wizard
Minion Horde
Lightning
Minion Horde Lightning Electro Wizard Flying Machine Witch Electro Dragon
Lightning Flying Machine Witch Electro Dragon Electro Wizard
Lightning Minion Horde Flying Machine Electro Dragon Electro Wizard
Flying Machine Electro Dragon Lightning
Lightning
Minion Horde Flying Machine Electro Dragon
Electro Dragon Minion Horde Flying Machine Witch Lightning Electro Wizard
Flying Machine Witch Electro Dragon Lightning Electro Wizard
Electro Dragon Lightning Flying Machine Witch Electro Wizard

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