My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Minion Horde Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Bandit Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Royal Recruits Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Royal Recruits Clone Bandit
Giant Snowball
Fire Spirit Minions Minion Horde Royal Recruits Clone
Zap
Fire Spirit Minions Minion Horde Clone Bandit
Barbarian Barrel
Fire Spirit Royal Recruits Clone Bandit Magic Archer
The Log
Fire Spirit Royal Recruits Clone Bandit
Earthquake
Clone
Arrows
Fire Spirit Minions Minion Horde Royal Recruits Clone
Royal Delivery
Fire Spirit Minions Minion Horde Royal Recruits Clone Bandit Magic Archer
Fireball
Minions Minion Horde Clone Bandit Magic Archer
Poison
Minions Minion Horde Royal Recruits Clone Magic Archer
Lightning
Bandit Magic Archer
Rocket
Minion Horde Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Royal Recruits Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Clone Bandit Magic Archer Minion Horde Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Clone

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Recruits Bandit
Minions
Royal Recruits Clone Bandit
Minion Horde
Clone
Royal Recruits
Fire Spirit Minions Clone Bandit Magic Archer
Clone
Minions Minion Horde Royal Recruits Magic Archer
The Log
Bandit Magic Archer
Bandit
Fire Spirit Minions Royal Recruits The Log Magic Archer
Magic Archer
Royal Recruits Clone The Log Bandit

Defense Synergies 0 10

Fire Spirit
Royal Recruits The Log
Minions
Royal Recruits The Log Bandit
Minion Horde
The Log
Royal Recruits
Fire Spirit Minions The Log
Clone
The Log
Fire Spirit Minions Minion Horde Royal Recruits Bandit Magic Archer
Bandit
Minions The Log Magic Archer
Magic Archer
The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Royal Recruits The Log Magic Archer
Minion Horde Minions Royal Recruits The Log Bandit
Minion Horde Fire Spirit Minions Royal Recruits Bandit
Minion Horde Royal Recruits Minions Bandit
Royal Recruits The Log
The Log Fire Spirit Minions Bandit Magic Archer
Minions Minion Horde Fire Spirit Magic Archer
Royal Recruits The Log Bandit Magic Archer
Minion Horde Minions Royal Recruits
Fire Spirit Minion Horde Royal Recruits Bandit
Minions Minion Horde Royal Recruits The Log Bandit Magic Archer
Minions Minion Horde Magic Archer
Minion Horde Royal Recruits Fire Spirit Minions The Log Bandit
Fire Spirit Minions Minion Horde Royal Recruits The Log Magic Archer
Royal Recruits Minion Horde Bandit
Minion Horde Royal Recruits The Log Bandit
Minion Horde Minions Royal Recruits
Fire Spirit Minions Minion Horde Royal Recruits The Log Bandit Magic Archer
The Log Fire Spirit Minions Royal Recruits Bandit Magic Archer
Royal Recruits
Royal Recruits Fire Spirit Minions Minion Horde The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Bandit
Bandit The Log Magic Archer
Royal Recruits Bandit Minions Minion Horde The Log
Royal Recruits Minion Horde The Log Bandit
Royal Recruits Minion Horde Bandit
Fire Spirit Minions Minion Horde Magic Archer
Royal Recruits Minions Minion Horde Bandit
Minion Horde Royal Recruits
Minion Horde Royal Recruits Minions The Log Bandit Magic Archer
Royal Recruits Minion Horde
Minions Minion Horde Royal Recruits
Royal Recruits The Log
Royal Recruits Minion Horde Bandit
Royal Recruits Minion Horde Magic Archer
Royal Recruits Minions Minion Horde The Log Magic Archer
Minions Minion Horde Royal Recruits The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Royal Recruits The Log Bandit
The Log Bandit Magic Archer
Minion Horde The Log Bandit Magic Archer
Royal Recruits The Log
Fire Spirit Minion Horde The Log Magic Archer
Fire Spirit Minions Minion Horde Magic Archer
Fire Spirit Minion Horde The Log Magic Archer
The Log Fire Spirit Magic Archer
The Log Bandit
Fire Spirit Minions Minion Horde
Minion Horde Royal Recruits The Log Bandit Magic Archer
Fire Spirit Magic Archer
Fire Spirit The Log Bandit Magic Archer
Minions Minion Horde Bandit Magic Archer
The Log Magic Archer
Minion Horde The Log Bandit Magic Archer
Magic Archer Minion Horde Royal Recruits The Log Bandit
Minions Minion Horde
Fire Spirit The Log Bandit Magic Archer
Fire Spirit The Log Magic Archer
Minions Minion Horde The Log Magic Archer
The Log
Minion Horde Royal Recruits The Log
The Log Fire Spirit Magic Archer
Minion Horde
The Log Bandit Magic Archer
The Log Bandit Magic Archer
The Log Bandit Magic Archer
Fire Spirit Minion Horde Magic Archer
Minions Minion Horde
Minion Horde
Minion Horde The Log Bandit Magic Archer
Minion Horde Magic Archer
Minion Horde
The Log Magic Archer
Minion Horde Fire Spirit Minions Royal Recruits Bandit Magic Archer
Fire Spirit Magic Archer
The Log
Minion Horde Magic Archer
The Log Magic Archer
Minion Horde Royal Recruits
Minions Minion Horde Royal Recruits The Log Magic Archer
Magic Archer
Royal Recruits The Log Bandit Magic Archer

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