My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Clone
Giant Snowball
Minion Horde Hog Rider Clone Princess
Zap
Minion Horde Clone Princess
Barbarian Barrel
Wizard Clone Princess
The Log
Hog Rider Clone Princess
Earthquake
Hog Rider Clone
Arrows
Minion Horde Clone Princess
Royal Delivery
Minion Horde Hog Rider Wizard Clone P.E.K.K.A Princess
Fireball
Minion Horde Hog Rider Wizard Clone Princess
Poison
Minion Horde Wizard Clone Princess
Lightning
Wizard
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Freeze P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Clone Princess Hog Rider Freeze Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Clone Princess Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Minion Horde Freeze Princess
Minion Horde
Zap Hog Rider Clone Freeze
Hog Rider
Zap Freeze Minion Horde Wizard Princess
Wizard
Hog Rider P.E.K.K.A
Clone
Minion Horde
Freeze
Hog Rider Zap Minion Horde
P.E.K.K.A
Zap Wizard Princess
Princess
Zap Hog Rider P.E.K.K.A

Defense Synergies 0 7

Zap
Minion Horde P.E.K.K.A Princess
Minion Horde
Zap Freeze
Hog Rider
Wizard
Freeze P.E.K.K.A
Clone
Freeze
Minion Horde Wizard
P.E.K.K.A
Zap Wizard Princess
Princess
Zap P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard
Minion Horde P.E.K.K.A Zap
Minion Horde P.E.K.K.A Freeze
Minion Horde P.E.K.K.A
P.E.K.K.A Princess
Freeze Zap
Minion Horde Zap Wizard Freeze Princess
Zap P.E.K.K.A
Minion Horde P.E.K.K.A Princess
Minion Horde
Minion Horde Zap Wizard Freeze Princess
Minion Horde Zap Wizard Princess
Minion Horde P.E.K.K.A Zap Wizard Freeze
Wizard Zap Minion Horde Freeze P.E.K.K.A Princess
P.E.K.K.A Minion Horde
Minion Horde Zap Freeze P.E.K.K.A
Minion Horde Wizard P.E.K.K.A
Zap Minion Horde Wizard
Zap Wizard Freeze Princess
P.E.K.K.A
Wizard Minion Horde P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Wizard
P.E.K.K.A Zap Minion Horde
P.E.K.K.A Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard Zap Minion Horde Freeze Princess
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
Zap Minion Horde Freeze P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap
P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Princess
Zap Minion Horde Freeze P.E.K.K.A
Zap Minion Horde Wizard Freeze P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde Freeze
Zap Princess
Minion Horde
Freeze
Wizard Zap Minion Horde
Wizard Zap Minion Horde Freeze Princess
Minion Horde Wizard Princess
Zap Wizard Freeze Princess
Zap Wizard
Minion Horde
Zap Minion Horde Wizard Princess
Zap Wizard Princess
Princess
Minion Horde Freeze Princess
Princess Zap
Zap Minion Horde Wizard Princess
Minion Horde Wizard Princess
Freeze
Minion Horde
Zap Wizard Princess
Zap Wizard Princess
Minion Horde
Wizard Princess
Zap Minion Horde
Zap Freeze Wizard Princess
Minion Horde
Zap Wizard Princess
Zap Wizard Princess
Zap
Zap Minion Horde Wizard Princess
Zap Minion Horde Wizard Freeze
Minion Horde
Zap Minion Horde Wizard
Zap Minion Horde Freeze Princess
P.E.K.K.A Minion Horde
Wizard Princess
Zap Minion Horde Freeze Princess
Zap Wizard Princess
Freeze
Minion Horde Wizard Princess
Zap Wizard Princess
Zap
Minion Horde P.E.K.K.A
Zap Minion Horde Freeze Princess
Zap Princess
Zap Freeze Princess

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