My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Dark Prince Executioner Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Heal Spirit Dark Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Bandit
Giant Snowball
Minion Horde
Zap
Minion Horde Dark Prince Bandit
Barbarian Barrel
Heal Spirit Wizard Dark Prince Executioner Royal Ghost Bandit
The Log
Heal Spirit Dark Prince Bandit
Earthquake
Arrows
Minion Horde Heal Spirit
Royal Delivery
Minion Horde Heal Spirit Wizard Dark Prince Executioner Royal Ghost Bandit
Fireball
Minion Horde Wizard Executioner Bandit
Poison
Minion Horde Wizard Executioner
Lightning
Wizard Dark Prince Executioner Bandit
Rocket
Minion Horde Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Dark Prince Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Tornado Dark Prince Executioner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Tornado Royal Ghost Bandit Dark Prince Minion Horde Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Tornado Royal Ghost Bandit

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Heal Spirit Dark Prince
Heal Spirit
Minion Horde Wizard Dark Prince Bandit
Wizard
Tornado Heal Spirit Dark Prince Royal Ghost Bandit
Tornado
Wizard Executioner Dark Prince
Dark Prince
Minion Horde Heal Spirit Wizard Tornado Executioner Royal Ghost Bandit
Executioner
Tornado Dark Prince Bandit
Royal Ghost
Wizard Dark Prince Bandit
Bandit
Heal Spirit Wizard Dark Prince Executioner Royal Ghost

Defense Synergies 2 9

Minion Horde
Tornado
Heal Spirit
Wizard
Tornado Dark Prince Royal Ghost Bandit
Tornado
Wizard Executioner Minion Horde Dark Prince
Dark Prince
Wizard Tornado Executioner Royal Ghost Bandit
Executioner
Tornado Dark Prince Bandit
Royal Ghost
Wizard Dark Prince
Bandit
Wizard Dark Prince Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner
Minion Horde Dark Prince Executioner Bandit
Minion Horde Tornado Dark Prince Executioner Bandit
Minion Horde Dark Prince Bandit
Tornado Dark Prince
Tornado Dark Prince Executioner Royal Ghost Bandit
Minion Horde Tornado Wizard Executioner
Bandit
Minion Horde Tornado
Tornado Minion Horde Dark Prince Royal Ghost Bandit
Minion Horde Executioner Wizard Tornado Dark Prince Royal Ghost Bandit
Minion Horde Executioner Wizard Tornado
Minion Horde Wizard Dark Prince Bandit
Wizard Executioner Minion Horde Tornado Dark Prince Royal Ghost
Minion Horde Bandit
Minion Horde Tornado Bandit
Minion Horde Wizard Tornado Dark Prince Executioner
Minion Horde Wizard Tornado Dark Prince Executioner Royal Ghost Bandit
Wizard Tornado Executioner Dark Prince Royal Ghost Bandit
Tornado
Wizard Dark Prince Royal Ghost Minion Horde Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Royal Ghost Bandit
Bandit Wizard Executioner Royal Ghost
Bandit Minion Horde Dark Prince
Dark Prince Minion Horde Tornado Bandit
Minion Horde Dark Prince Executioner Bandit
Wizard Executioner Minion Horde Tornado
Dark Prince Minion Horde Bandit
Minion Horde Dark Prince
Minion Horde Tornado Dark Prince Bandit
Minion Horde
Minion Horde Dark Prince
Tornado Dark Prince
Dark Prince Minion Horde Wizard Executioner Bandit
Wizard Minion Horde Executioner
Minion Horde Tornado Dark Prince Executioner
Executioner Minion Horde Wizard Dark Prince Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Ghost Bandit
Tornado Executioner Royal Ghost Bandit
Minion Horde Bandit
Dark Prince
Wizard Executioner Minion Horde Dark Prince
Wizard Executioner Minion Horde Tornado
Minion Horde Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado Bandit
Minion Horde Tornado
Minion Horde Wizard Tornado Dark Prince Bandit
Wizard Tornado Executioner
Executioner Bandit
Minion Horde Bandit
Minion Horde Wizard Executioner Bandit
Minion Horde Wizard Executioner Bandit
Tornado
Minion Horde
Wizard Dark Prince Executioner Bandit
Wizard Tornado
Minion Horde
Wizard Tornado
Tornado
Minion Horde
Tornado Wizard Dark Prince Executioner
Minion Horde
Wizard Tornado Executioner Royal Ghost Bandit
Wizard Tornado Bandit
Tornado Bandit
Minion Horde Wizard Tornado Executioner
Minion Horde Wizard
Minion Horde
Minion Horde Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Dark Prince Bandit
Wizard Tornado Executioner
Minion Horde Wizard Dark Prince Executioner
Wizard Executioner
Tornado
Minion Horde Dark Prince Executioner
Minion Horde Tornado
Tornado Executioner
Tornado Dark Prince Executioner Royal Ghost Bandit

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