My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Minion Horde Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Minion Horde Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Giant Goblin Barrel
Giant Snowball
Fire Spirit Spear Goblins Minion Horde Goblin Hut Goblin Barrel
Zap
Fire Spirit Spear Goblins Minion Horde Goblin Hut Goblin Barrel Goblin Giant
Barbarian Barrel
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel
The Log
Fire Spirit Spear Goblins Goblin Hut Goblin Barrel
Earthquake
Spear Goblins Goblin Hut Goblin Barrel
Arrows
Fire Spirit Spear Goblins Minion Horde Goblin Hut Goblin Barrel
Royal Delivery
Fire Spirit Spear Goblins Minion Horde Goblin Hut Goblin Barrel
Fireball
Minion Horde Goblin Hut Goblin Barrel
Poison
Spear Goblins Minion Horde Goblin Hut
Lightning
Goblin Hut
Rocket
Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Zap Goblin Barrel Minion Horde Giant Goblin Hut Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Spear Goblins Zap Goblin Barrel

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Goblin Barrel Goblin Giant
Spear Goblins
Goblin Barrel Zap Giant Goblin Hut Goblin Giant
Zap
Giant Goblin Giant Fire Spirit Spear Goblins Minion Horde Goblin Hut
Minion Horde
Zap Giant Goblin Giant
Giant
Zap Goblin Barrel Fire Spirit Spear Goblins Minion Horde Goblin Hut
Goblin Hut
Spear Goblins Zap Giant Goblin Barrel Goblin Giant
Goblin Barrel
Spear Goblins Giant Fire Spirit Goblin Hut Goblin Giant
Goblin Giant
Zap Fire Spirit Spear Goblins Minion Horde Goblin Hut Goblin Barrel

Defense Synergies 1 7

Fire Spirit
Spear Goblins Zap
Spear Goblins
Fire Spirit Zap Goblin Hut Goblin Giant
Zap
Goblin Giant Fire Spirit Spear Goblins Minion Horde Goblin Hut
Minion Horde
Zap
Giant
Goblin Hut
Spear Goblins Zap
Goblin Barrel
Goblin Giant
Zap Spear Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minion Horde Goblin Hut Goblin Giant
Minion Horde Zap Goblin Hut
Minion Horde Goblin Hut Fire Spirit
Minion Horde Goblin Hut
Fire Spirit Spear Goblins Zap
Minion Horde Fire Spirit Spear Goblins Zap Goblin Hut
Zap Goblin Giant
Minion Horde Goblin Hut
Fire Spirit Spear Goblins Minion Horde
Minion Horde Spear Goblins Zap Goblin Hut Goblin Giant
Minion Horde Spear Goblins Zap Goblin Hut
Minion Horde Goblin Hut Fire Spirit Zap
Fire Spirit Zap Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde Zap Goblin Hut
Minion Horde Goblin Hut
Fire Spirit Spear Goblins Zap Minion Horde Goblin Hut
Zap Fire Spirit Spear Goblins Goblin Hut
Goblin Hut
Fire Spirit Spear Goblins Minion Horde Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Goblin Hut
Zap
Spear Goblins Zap Minion Horde Goblin Hut Goblin Giant
Zap Minion Horde Goblin Giant
Minion Horde Goblin Hut Goblin Giant
Fire Spirit Zap Minion Horde Goblin Hut Goblin Giant
Spear Goblins Minion Horde Goblin Hut Goblin Giant
Minion Horde Goblin Giant
Zap Minion Horde Spear Goblins Goblin Hut
Minion Horde Goblin Hut Goblin Giant
Minion Horde Goblin Hut
Zap Goblin Giant
Minion Horde Goblin Giant
Minion Horde
Goblin Hut Spear Goblins Zap Minion Horde Goblin Giant
Zap Minion Horde Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap
Minion Horde Goblin Hut Goblin Giant
Fire Spirit Zap Minion Horde
Fire Spirit Spear Goblins Zap Minion Horde Goblin Giant
Fire Spirit Minion Horde
Fire Spirit Zap
Zap
Fire Spirit Minion Horde
Zap Minion Horde
Fire Spirit Zap
Fire Spirit Goblin Hut
Minion Horde
Zap Goblin Hut
Spear Goblins Zap Minion Horde Goblin Hut
Minion Horde Goblin Hut
Minion Horde
Fire Spirit Zap
Fire Spirit Zap
Minion Horde
Zap Minion Horde
Zap Fire Spirit
Minion Horde
Zap
Zap
Zap
Fire Spirit Zap Minion Horde
Zap Minion Horde Goblin Hut
Minion Horde
Zap Minion Horde
Zap Minion Horde
Minion Horde
Zap Minion Horde Fire Spirit Spear Goblins Goblin Hut
Fire Spirit Zap
Minion Horde
Zap
Zap
Minion Horde
Zap Minion Horde
Zap
Zap Goblin Giant

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