My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Golem Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Inferno Dragon
Giant Snowball
Bats Minion Horde Hog Rider Inferno Dragon
Zap
Bats Minion Horde Inferno Dragon
Barbarian Barrel
Valkyrie Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Valkyrie Hog Rider Electro Wizard Inferno Dragon
Fireball
Minion Horde Hog Rider Electro Wizard Inferno Dragon
Poison
Bats Minion Horde Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Minion Horde Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Valkyrie Hog Rider Electro Wizard Inferno Dragon Minion Horde Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Valkyrie Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Golem Inferno Dragon
Minion Horde
Hog Rider Golem
Valkyrie
Bats Hog Rider Electro Wizard
Hog Rider
Bats Valkyrie The Log Minion Horde Electro Wizard
Golem
Bats Minion Horde The Log Electro Wizard
The Log
Hog Rider Golem
Electro Wizard
Valkyrie Hog Rider Golem
Inferno Dragon
Bats

Defense Synergies 0 10

Bats
Valkyrie The Log Electro Wizard Inferno Dragon
Minion Horde
The Log
Valkyrie
Bats The Log Electro Wizard
Hog Rider
Golem
The Log
Bats Minion Horde Valkyrie Electro Wizard Inferno Dragon
Electro Wizard
Bats Valkyrie The Log Inferno Dragon
Inferno Dragon
Bats The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie The Log Electro Wizard
Minion Horde Inferno Dragon Bats Valkyrie The Log Electro Wizard
Minion Horde Bats Valkyrie Electro Wizard Inferno Dragon
Minion Horde Inferno Dragon Bats Valkyrie Electro Wizard
Valkyrie The Log
The Log Bats Valkyrie Electro Wizard
Bats Minion Horde Electro Wizard Inferno Dragon
Valkyrie The Log Electro Wizard
Minion Horde Inferno Dragon
Minion Horde Valkyrie Electro Wizard
Bats Minion Horde Valkyrie Electro Wizard The Log
Minion Horde Inferno Dragon Bats Electro Wizard
Minion Horde Bats Valkyrie The Log Electro Wizard
Valkyrie Bats Minion Horde The Log Electro Wizard
Inferno Dragon Minion Horde Electro Wizard
Minion Horde The Log Electro Wizard Inferno Dragon
Minion Horde Bats Valkyrie Electro Wizard
Bats Minion Horde Valkyrie The Log Electro Wizard
Valkyrie The Log Bats Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Valkyrie Bats Minion Horde The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Electro Wizard
Electro Wizard Valkyrie The Log Inferno Dragon
Bats Minion Horde Valkyrie The Log Electro Wizard
Valkyrie Bats Minion Horde The Log Electro Wizard
Minion Horde Valkyrie Inferno Dragon
Bats Minion Horde Electro Wizard
Bats Minion Horde Valkyrie Electro Wizard
Minion Horde Valkyrie Inferno Dragon
Minion Horde Electro Wizard Bats Valkyrie The Log Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Minion Horde Valkyrie
Valkyrie The Log Electro Wizard
Minion Horde Valkyrie
Minion Horde Valkyrie
Electro Wizard Bats Minion Horde Valkyrie The Log Inferno Dragon
Bats Valkyrie Minion Horde The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie The Log
The Log Electro Wizard
Minion Horde The Log
Valkyrie The Log
Minion Horde Valkyrie The Log
Bats Minion Horde
Minion Horde The Log
The Log
The Log
Bats Minion Horde Electro Wizard
Minion Horde Valkyrie The Log Electro Wizard
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log
Bats Minion Horde
The Log Electro Wizard
Valkyrie The Log
Minion Horde The Log
The Log
Minion Horde The Log
The Log Valkyrie
Minion Horde Inferno Dragon
The Log Electro Wizard
The Log
The Log
Bats Minion Horde Electro Wizard
Electro Wizard Bats Minion Horde
Minion Horde
Minion Horde The Log
Minion Horde Electro Wizard
Minion Horde
The Log
Minion Horde Electro Wizard Bats
Electro Wizard
The Log
Minion Horde Valkyrie Electro Wizard
The Log
Minion Horde
Bats Minion Horde The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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