My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Valkyrie Wizard Bandit Electro Wizard
The Log
Goblin Gang Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Hog Rider Wizard Bandit Electro Wizard
Fireball
Goblin Gang Hog Rider Wizard Bandit Electro Wizard
Poison
Goblin Gang Wizard Electro Wizard
Lightning
Valkyrie Wizard Bandit Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Bandit Fireball Valkyrie Hog Rider Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Bandit Fireball Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Hog Rider Valkyrie Bandit
Fireball
Hog Rider Freeze Electro Wizard
Valkyrie
Hog Rider Goblin Gang Wizard Bandit Electro Wizard
Hog Rider
Goblin Gang Fireball Valkyrie Freeze Wizard Bandit Electro Wizard
Wizard
Valkyrie Hog Rider Bandit
Freeze
Hog Rider Fireball
Bandit
Goblin Gang Valkyrie Hog Rider Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Hog Rider Bandit

Defense Synergies 0 16

Goblin Gang
Valkyrie Bandit Electro Wizard
Fireball
Valkyrie Freeze Bandit Electro Wizard
Valkyrie
Goblin Gang Fireball Wizard Freeze Bandit Electro Wizard
Hog Rider
Wizard
Valkyrie Freeze Bandit Electro Wizard
Freeze
Fireball Valkyrie Wizard Electro Wizard
Bandit
Goblin Gang Fireball Valkyrie Wizard Electro Wizard
Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Freeze Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Freeze Bandit Electro Wizard
Goblin Gang Valkyrie Bandit Electro Wizard
Fireball Valkyrie
Goblin Gang Fireball Freeze Valkyrie Bandit Electro Wizard
Electro Wizard Goblin Gang Fireball Wizard Freeze
Fireball Valkyrie Bandit Electro Wizard
Goblin Gang
Goblin Gang Valkyrie Bandit Electro Wizard
Goblin Gang Valkyrie Electro Wizard Fireball Wizard Freeze Bandit
Goblin Gang Fireball Wizard Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Freeze Bandit Electro Wizard
Fireball Valkyrie Wizard Goblin Gang Freeze Electro Wizard
Goblin Gang Bandit Electro Wizard
Goblin Gang Fireball Freeze Bandit Electro Wizard
Wizard Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Goblin Gang Valkyrie Wizard Bandit Electro Wizard
Valkyrie Wizard Freeze Fireball Bandit Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Wizard Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard Goblin Gang Valkyrie Wizard
Goblin Gang Bandit Valkyrie Electro Wizard
Goblin Gang Valkyrie Fireball Bandit Electro Wizard
Goblin Gang Valkyrie Bandit
Fireball Wizard Goblin Gang Freeze Electro Wizard
Goblin Gang Fireball Valkyrie Bandit Electro Wizard
Valkyrie
Freeze Electro Wizard Fireball Valkyrie Bandit
Goblin Gang
Valkyrie
Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie
Goblin Gang Electro Wizard Fireball Valkyrie Freeze
Valkyrie Fireball Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze Bandit
Fireball Bandit Electro Wizard
Fireball Bandit
Fireball Valkyrie Freeze
Fireball Wizard Valkyrie
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard Bandit
Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Wizard Bandit Electro Wizard
Fireball Wizard
Fireball Bandit
Fireball Freeze Bandit
Fireball
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball Freeze
Fireball Wizard Bandit Electro Wizard
Fireball Valkyrie Wizard
Fireball
Fireball Wizard
Fireball
Freeze Fireball Valkyrie Wizard
Fireball Wizard Bandit Electro Wizard
Fireball Wizard Bandit
Fireball Bandit
Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Freeze
Fireball
Fireball Wizard Bandit
Fireball Freeze Electro Wizard
Fireball Wizard
Electro Wizard Goblin Gang Fireball Freeze Bandit
Fireball Wizard Electro Wizard
Freeze
Fireball
Fireball Goblin Gang Valkyrie Wizard Electro Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball Freeze Electro Wizard
Fireball Electro Wizard
Fireball Freeze Bandit Electro Wizard

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