My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Goblins Goblin Gang Hog Rider
Zap
Goblins Goblin Gang
Barbarian Barrel
Goblins Goblin Gang Wizard
The Log
Goblins Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblins Goblin Gang
Royal Delivery
Goblins Goblin Gang Hog Rider Wizard
Fireball
Goblin Gang Hog Rider Wizard
Poison
Goblin Gang Wizard
Lightning
Ice Golem Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Fireball Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Ice Golem Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Ice Golem Goblin Gang Tornado Fireball Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Zap Ice Golem Goblin Gang

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Zap Ice Golem
Zap
Fireball Hog Rider Tornado Goblins Ice Golem
Goblin Gang
Ice Golem Hog Rider
Ice Golem
Goblin Gang Hog Rider Goblins Zap
Fireball
Zap Hog Rider Tornado
Hog Rider
Goblins Zap Goblin Gang Ice Golem Fireball Wizard Tornado
Wizard
Tornado Hog Rider
Tornado
Zap Fireball Wizard Hog Rider

Defense Synergies 3 10

Goblins
Zap Ice Golem Wizard
Zap
Fireball Goblins Goblin Gang Ice Golem Tornado
Goblin Gang
Zap Ice Golem
Ice Golem
Goblins Zap Goblin Gang Fireball Wizard Tornado
Fireball
Zap Tornado Ice Golem
Hog Rider
Wizard
Tornado Goblins Ice Golem
Tornado
Fireball Wizard Zap Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Wizard
Goblins Zap Goblin Gang
Goblin Gang Tornado Goblins
Goblins Goblin Gang
Fireball Tornado
Goblin Gang Fireball Tornado Goblins Zap
Tornado Zap Goblin Gang Fireball Wizard
Zap Ice Golem Fireball
Goblins Goblin Gang Tornado
Goblin Gang Tornado Goblins Ice Golem
Goblins Goblin Gang Zap Ice Golem Fireball Wizard Tornado
Zap Goblin Gang Fireball Wizard Tornado
Zap Goblin Gang Fireball Wizard
Fireball Wizard Goblins Zap Goblin Gang Tornado
Goblin Gang
Tornado Zap Goblin Gang Fireball
Wizard Goblins Goblin Gang Fireball Tornado
Fireball Goblins Zap Goblin Gang Wizard Tornado
Zap Wizard Tornado Ice Golem Fireball
Tornado
Goblin Gang Wizard Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Zap Ice Golem Fireball
Fireball Zap Goblin Gang Ice Golem Wizard
Goblin Gang Goblins Zap Ice Golem
Goblin Gang Zap Ice Golem Fireball Tornado
Goblin Gang
Fireball Wizard Zap Goblin Gang Ice Golem Tornado
Goblin Gang Goblins Ice Golem Fireball
Zap Goblins Ice Golem Fireball Tornado
Goblin Gang
Zap Fireball Tornado
Goblin Gang Ice Golem Fireball Wizard
Wizard Fireball
Goblin Gang Goblins Zap Ice Golem Fireball Tornado
Zap Ice Golem Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem
Fireball Zap Tornado
Fireball
Ice Golem Fireball
Fireball Wizard Zap
Fireball Wizard Zap Ice Golem Tornado
Wizard Tornado
Fireball Zap Ice Golem Wizard Tornado
Fireball Zap Wizard Tornado
Goblins Goblin Gang Fireball Tornado
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado
Ice Golem Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard
Zap Fireball Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Ice Golem Tornado Fireball Wizard
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Ice Golem Fireball Wizard Tornado
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard Tornado
Fireball
Fireball Goblin Gang Wizard
Zap Ice Golem Fireball Wizard
Zap Fireball Tornado
Zap Goblin Gang Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado

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