My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Ice Spirit Dart Goblin Wizard
The Log
Ice Spirit Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Dart Goblin Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Dart Goblin Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Dart Goblin

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider P.E.K.K.A Dart Goblin Mini P.E.K.K.A
Zap
Ice Spirit Hog Rider P.E.K.K.A Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin
Ice Spirit Zap Hog Rider P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap Hog Rider Wizard The Log
Hog Rider
Ice Spirit Zap The Log Dart Goblin Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Dart Goblin Wizard The Log
The Log
Hog Rider Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 5 13

Ice Spirit
Zap Mini P.E.K.K.A Dart Goblin Wizard P.E.K.K.A The Log
Zap
Ice Spirit Mini P.E.K.K.A Dart Goblin P.E.K.K.A The Log
Dart Goblin
Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Dart Goblin Wizard
Hog Rider
Wizard
Ice Spirit Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Ice Spirit Zap Dart Goblin Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Dart Goblin The Log
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A The Log
The Log Zap Dart Goblin
Dart Goblin Ice Spirit Zap Wizard
Zap Dart Goblin P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Dart Goblin Mini P.E.K.K.A
Dart Goblin Zap Wizard The Log
Zap Dart Goblin Wizard
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Wizard The Log
Wizard Ice Spirit Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Zap Dart Goblin Wizard The Log
Zap Wizard The Log Ice Spirit Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap P.E.K.K.A
Zap Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Ice Spirit Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap The Log
P.E.K.K.A Mini P.E.K.K.A
Wizard Ice Spirit Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Mini P.E.K.K.A The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Zap The Log
Mini P.E.K.K.A P.E.K.K.A Wizard
Wizard Dart Goblin
Ice Spirit Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
Zap Dart Goblin Mini P.E.K.K.A Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Wizard Zap The Log
Wizard Ice Spirit Zap Dart Goblin
Dart Goblin Wizard The Log
The Log Ice Spirit Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard The Log
Dart Goblin Wizard The Log
Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A Wizard The Log
Zap Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Ice Spirit Wizard
The Log Zap Dart Goblin Wizard
Zap Wizard The Log
Zap Dart Goblin The Log
Zap Dart Goblin Wizard
Zap Ice Spirit Dart Goblin Wizard
Mini P.E.K.K.A
Zap Dart Goblin Wizard The Log
Zap Ice Spirit
P.E.K.K.A
Wizard The Log
Zap Ice Spirit Dart Goblin
Zap Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A Wizard
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Ice Spirit Dart Goblin The Log
Zap Dart Goblin
Zap Dart Goblin The Log

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