My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Lumberjack
Zap
Barbarian Barrel
Ice Spirit Wizard Magic Archer Lumberjack
The Log
Ice Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Wizard Magic Archer Lumberjack
Fireball
Hog Rider Wizard Magic Archer Lumberjack
Poison
Wizard Magic Archer
Lightning
Wizard Magic Archer Lumberjack
Rocket
Hog Rider Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Wizard Freeze The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Hog Rider Freeze Magic Archer Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Hog Rider

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Lumberjack
Zap
Ice Spirit Hog Rider Freeze The Log Magic Archer Lumberjack
Hog Rider
Ice Spirit Zap Freeze The Log Wizard Magic Archer Lumberjack
Wizard
Hog Rider Lumberjack
Freeze
Hog Rider Zap
The Log
Hog Rider Zap Magic Archer Lumberjack
Magic Archer
Zap Hog Rider The Log Lumberjack
Lumberjack
Ice Spirit Zap Hog Rider Wizard The Log Magic Archer

Defense Synergies 1 14

Ice Spirit
Zap Wizard The Log Magic Archer Lumberjack
Zap
Ice Spirit The Log Magic Archer Lumberjack
Hog Rider
Wizard
Ice Spirit Freeze The Log Lumberjack
Freeze
Wizard Lumberjack
The Log
Ice Spirit Zap Wizard Magic Archer Lumberjack
Magic Archer
Ice Spirit Zap The Log Lumberjack
Lumberjack
Ice Spirit Zap Wizard Freeze The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard The Log Magic Archer
Lumberjack Ice Spirit Zap The Log
Lumberjack Freeze
Lumberjack
The Log Lumberjack
Freeze The Log Zap Magic Archer Lumberjack
Ice Spirit Zap Wizard Freeze Magic Archer
Zap The Log Magic Archer
Lumberjack
Ice Spirit Lumberjack
Zap Wizard Freeze The Log Magic Archer Lumberjack
Zap Wizard Magic Archer
Lumberjack Ice Spirit Zap Wizard Freeze The Log
Wizard Ice Spirit Zap Freeze The Log Magic Archer Lumberjack
Lumberjack
Ice Spirit Zap Freeze The Log Lumberjack
Wizard Lumberjack
Ice Spirit Zap Wizard The Log Magic Archer Lumberjack
Zap Wizard Freeze The Log Ice Spirit Magic Archer Lumberjack
Lumberjack
Wizard The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Wizard The Log Magic Archer Lumberjack
Lumberjack Ice Spirit Zap The Log
Lumberjack Zap The Log
Lumberjack
Wizard Ice Spirit Zap Freeze Magic Archer
Lumberjack
Lumberjack
Zap Freeze Ice Spirit The Log Magic Archer
Lumberjack
Zap The Log
Wizard Lumberjack
Wizard Magic Archer
Ice Spirit Zap Freeze The Log Magic Archer Lumberjack
Zap Wizard Freeze The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze The Log
Zap The Log Magic Archer
The Log Magic Archer
Freeze The Log
Wizard Zap The Log Magic Archer
Wizard Ice Spirit Zap Freeze Magic Archer
Wizard The Log Magic Archer
The Log Ice Spirit Zap Wizard Freeze Magic Archer
The Log Zap Wizard
Lumberjack
Zap Wizard The Log Magic Archer
Zap Wizard Magic Archer
The Log Magic Archer
Freeze Magic Archer
Zap The Log Magic Archer
Zap Wizard The Log Magic Archer
Magic Archer Wizard The Log
Freeze
Zap Wizard The Log Magic Archer
Zap Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
Zap The Log
Zap Freeze The Log Ice Spirit Wizard Magic Archer
The Log Zap Wizard Magic Archer
Zap Wizard The Log Magic Archer
Zap The Log Magic Archer
Zap Wizard Magic Archer
Zap Ice Spirit Wizard Freeze
Zap Wizard The Log Magic Archer
Zap Ice Spirit Freeze Magic Archer
Wizard The Log Magic Archer
Zap Ice Spirit Freeze Magic Archer
Zap Wizard Magic Archer
Freeze
The Log
Wizard Magic Archer Lumberjack
The Log Zap Wizard Magic Archer
Zap
Zap Ice Spirit Freeze The Log Magic Archer
Zap Magic Archer
Zap Freeze The Log Magic Archer

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