My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Miner Inferno Dragon
Giant Snowball
Hog Rider Goblin Barrel Witch Miner Inferno Dragon
Zap
Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Goblin Barrel Witch
The Log
Hog Rider Goblin Barrel Witch
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Witch Miner Inferno Dragon
Fireball
Hog Rider Goblin Barrel Witch Inferno Dragon
Poison
Witch
Lightning
Witch Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Goblin Barrel Miner Fireball Hog Rider Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Goblin Barrel Miner

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Miner Witch
Fireball
Zap Hog Rider Miner
Hog Rider
Zap Fireball Rage Goblin Barrel Witch
Rage
Hog Rider Witch
Goblin Barrel
Hog Rider Miner
Witch
Rage Zap Hog Rider Miner
Miner
Zap Fireball Goblin Barrel Witch Inferno Dragon
Inferno Dragon
Miner

Defense Synergies 1 4

Zap
Fireball Witch Miner Inferno Dragon
Fireball
Zap Miner
Hog Rider
Rage
Goblin Barrel
Witch
Zap
Miner
Zap Fireball
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Zap Witch
Witch Inferno Dragon
Witch Inferno Dragon
Fireball
Fireball Zap
Inferno Dragon Zap Fireball Witch
Zap Fireball
Witch Inferno Dragon
Miner
Witch Zap Fireball
Inferno Dragon Zap Fireball Witch
Zap Fireball Witch
Fireball Zap Witch
Inferno Dragon
Zap Fireball Inferno Dragon
Fireball Witch
Fireball Zap Witch
Zap Witch Fireball Inferno Dragon
Inferno Dragon
Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch
Fireball Zap Miner Inferno Dragon
Zap Witch
Zap Fireball
Witch Inferno Dragon
Fireball Zap Witch
Fireball Witch
Inferno Dragon
Zap Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Witch
Zap Fireball
Fireball Witch
Fireball Witch
Witch Zap Fireball Inferno Dragon
Zap Fireball Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap
Fireball Zap Witch
Witch
Fireball Zap
Fireball Miner Zap
Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball
Zap Fireball Witch
Fireball
Fireball
Zap Fireball
Zap Fireball Witch Miner
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Witch Inferno Dragon
Fireball Miner Zap Witch
Fireball Zap Witch Miner
Fireball Miner Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fireball Witch
Fireball Zap Witch
Fireball
Fireball Miner
Zap Fireball
Zap Fireball
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Miner

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