My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Tesla Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Tesla Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Tesla Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Tesla Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Tesla Valkyrie Hog Rider Poison Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Tesla Valkyrie

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Hog Rider Wizard Tornado Electro Wizard
Hog Rider
Valkyrie Wizard Tornado Poison Electro Wizard
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Wizard Valkyrie Hog Rider Poison
Poison
Hog Rider Tornado
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 15

Tesla
Valkyrie Wizard Skeleton Army Tornado Poison Electro Wizard
Valkyrie
Tesla Wizard Tornado Electro Wizard
Hog Rider
Wizard
Tornado Tesla Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Tesla Wizard Electro Wizard
Tornado
Wizard Tesla Valkyrie Poison Electro Wizard
Poison
Tesla Tornado Electro Wizard
Electro Wizard
Tesla Valkyrie Wizard Skeleton Army Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Electro Wizard
Skeleton Army Tesla Valkyrie Electro Wizard
Tesla Skeleton Army Tornado Valkyrie Electro Wizard
Tesla Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Tornado Poison
Skeleton Army Tornado Tesla Valkyrie Electro Wizard
Tesla Tornado Electro Wizard Wizard Poison
Tesla Valkyrie Poison Electro Wizard
Tesla Skeleton Army Tornado
Skeleton Army Tornado Tesla Valkyrie Electro Wizard
Valkyrie Skeleton Army Poison Electro Wizard Tesla Wizard Tornado
Tesla Wizard Tornado Poison Electro Wizard
Tesla Skeleton Army Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Tesla Tornado Poison Electro Wizard
Skeleton Army Tesla Electro Wizard
Skeleton Army Tornado Tesla Electro Wizard
Tesla Wizard Valkyrie Skeleton Army Tornado Poison Electro Wizard
Tesla Valkyrie Wizard Skeleton Army Tornado Electro Wizard
Valkyrie Wizard Tornado Poison Tesla Electro Wizard
Tesla Tornado Electro Wizard
Valkyrie Wizard Skeleton Army Tesla Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Electro Wizard
Poison Electro Wizard Tesla Valkyrie Wizard
Skeleton Army Valkyrie Electro Wizard
Valkyrie Skeleton Army Tesla Tornado Electro Wizard
Tesla Valkyrie Skeleton Army
Wizard Poison Tesla Tornado Electro Wizard
Skeleton Army Tesla Valkyrie Electro Wizard
Tesla Valkyrie Skeleton Army
Electro Wizard Valkyrie Skeleton Army Tornado Poison
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Valkyrie Tornado Poison Electro Wizard
Skeleton Army Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Skeleton Army
Tesla Skeleton Army Electro Wizard Valkyrie Tornado Poison
Valkyrie Poison Tesla Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Tornado Electro Wizard
Poison
Valkyrie Poison
Wizard Poison Valkyrie
Wizard Poison Tornado
Wizard Tornado Poison
Poison Wizard Tornado
Poison Wizard Tornado
Tornado Poison Electro Wizard
Poison Valkyrie Wizard Tornado Electro Wizard
Poison Wizard Tornado
Poison
Poison
Poison
Wizard Poison
Wizard Poison
Tornado Poison
Wizard Poison Electro Wizard
Valkyrie Wizard Tornado Poison
Poison
Wizard Tornado Poison
Tornado
Poison
Tornado Poison Valkyrie Wizard
Poison Wizard Tornado Electro Wizard
Wizard Tornado Poison
Poison Tornado
Poison Wizard Tornado Electro Wizard
Electro Wizard Wizard Poison
Poison Wizard
Poison Electro Wizard
Wizard Poison
Electro Wizard Skeleton Army
Poison Wizard Tornado Electro Wizard
Poison Valkyrie Wizard Electro Wizard
Wizard Poison
Tornado Poison
Tornado Poison Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Electro Wizard

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