My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Guards Bandit
Giant Snowball
Minions Flying Machine Hog Rider Guards
Zap
Minions Flying Machine Guards Bandit
Barbarian Barrel
Guards Bandit
The Log
Hog Rider Guards Bandit
Earthquake
Hog Rider Guards
Arrows
Minions Flying Machine Guards
Royal Delivery
Minions Flying Machine Hog Rider Guards P.E.K.K.A Bandit
Fireball
Minions Flying Machine Hog Rider Bandit
Poison
Minions Flying Machine Guards
Lightning
Bandit
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Minions Guards Bandit Flying Machine Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Minions Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Minions Flying Machine Guards The Log Bandit
Minions
Hog Rider Zap P.E.K.K.A Bandit
Flying Machine
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Minions The Log Flying Machine Guards Bandit
Guards
Zap Hog Rider The Log Bandit
P.E.K.K.A
Zap Minions Flying Machine The Log
The Log
Hog Rider Zap Guards P.E.K.K.A Bandit
Bandit
Zap Minions Hog Rider Guards The Log

Defense Synergies 1 16

Zap
Minions Flying Machine Guards P.E.K.K.A The Log Bandit
Minions
Zap Flying Machine P.E.K.K.A The Log Bandit
Flying Machine
Zap Minions Guards P.E.K.K.A The Log Bandit
Hog Rider
Guards
Zap Flying Machine The Log
P.E.K.K.A
The Log Zap Minions Flying Machine
The Log
P.E.K.K.A Zap Minions Flying Machine Guards Bandit
Bandit
Zap Minions Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Flying Machine The Log
P.E.K.K.A Zap Minions Flying Machine The Log Bandit
P.E.K.K.A Minions Bandit
P.E.K.K.A Minions Guards Bandit
P.E.K.K.A The Log
The Log Zap Minions Flying Machine Guards Bandit
Minions Zap Flying Machine
Zap Flying Machine P.E.K.K.A The Log Bandit
P.E.K.K.A Minions
Guards Bandit
Minions Guards Zap Flying Machine The Log Bandit
Minions Zap Flying Machine
P.E.K.K.A Zap Minions Flying Machine Guards The Log Bandit
Zap Minions Guards P.E.K.K.A The Log
P.E.K.K.A Bandit
Zap P.E.K.K.A The Log Bandit
Minions P.E.K.K.A
Zap Minions Flying Machine Guards The Log Bandit
Zap The Log Minions Flying Machine Guards Bandit
P.E.K.K.A
Minions Flying Machine Guards P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Bandit
Bandit Zap Flying Machine The Log
Guards P.E.K.K.A Bandit Zap Minions The Log
Guards P.E.K.K.A Zap The Log Bandit
P.E.K.K.A Guards Bandit
Zap Minions Flying Machine
Guards P.E.K.K.A Minions Flying Machine Bandit
P.E.K.K.A
Zap P.E.K.K.A Minions Flying Machine The Log Bandit
P.E.K.K.A Guards
P.E.K.K.A Minions Flying Machine Guards
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Guards Bandit
Flying Machine
Guards Zap Minions Flying Machine P.E.K.K.A The Log
Minions Zap Flying Machine P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards The Log Bandit
Zap Flying Machine The Log Bandit
Flying Machine The Log Bandit
Flying Machine Guards The Log
Zap The Log
Zap Minions Flying Machine
Flying Machine The Log
The Log Zap Flying Machine
The Log Zap Flying Machine Bandit
Minions Guards
Zap Flying Machine The Log Bandit
Zap Flying Machine
Flying Machine The Log Bandit
Minions Flying Machine Bandit
Zap Flying Machine The Log
Zap Flying Machine The Log Bandit
Flying Machine The Log Bandit
Minions
Zap Flying Machine The Log Bandit
Zap Flying Machine The Log
Minions The Log
The Log
Zap Flying Machine The Log
Zap The Log
The Log Zap Flying Machine Bandit
Zap Flying Machine The Log Bandit
Zap The Log Bandit
Zap Flying Machine
Zap Minions Flying Machine Guards
Zap The Log Bandit
Zap
P.E.K.K.A
The Log
Zap Minions Flying Machine Guards Bandit
Zap Flying Machine
The Log
Flying Machine
The Log Zap Flying Machine
Zap
Flying Machine P.E.K.K.A
Zap Minions Flying Machine Guards The Log
Zap Flying Machine
Zap Flying Machine The Log Bandit

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