My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Barbarians Musketeer Hog Rider
Zap
Bomber Goblin Gang
Barbarian Barrel
Bomber Goblin Gang Barbarians Musketeer Electro Wizard
The Log
Bomber Goblin Gang Barbarians Musketeer Hog Rider
Earthquake
Bomber Goblin Gang Barbarians Hog Rider
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Barbarians Musketeer Hog Rider Electro Wizard
Fireball
Bomber Goblin Gang Barbarians Musketeer Hog Rider Electro Wizard
Poison
Bomber Goblin Gang Barbarians Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Fireball Musketeer Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Gang Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider
Zap
Fireball Hog Rider Electro Wizard Bomber Musketeer
Goblin Gang
Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Musketeer
Hog Rider Zap
Hog Rider
Zap Goblin Gang Fireball Musketeer Bomber Barbarians Electro Wizard
Electro Wizard
Zap Fireball Hog Rider

Defense Synergies 3 10

Bomber
Zap Electro Wizard
Zap
Fireball Electro Wizard Bomber Goblin Gang Barbarians Musketeer
Goblin Gang
Musketeer Zap Barbarians Electro Wizard
Barbarians
Zap Goblin Gang
Fireball
Zap Musketeer Electro Wizard
Musketeer
Goblin Gang Zap Fireball Electro Wizard
Hog Rider
Electro Wizard
Zap Bomber Goblin Gang Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Musketeer Electro Wizard
Barbarians Bomber Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Barbarians Bomber Musketeer Electro Wizard
Barbarians Bomber Goblin Gang Musketeer Electro Wizard
Bomber Barbarians Fireball
Goblin Gang Fireball Bomber Zap Musketeer Electro Wizard
Musketeer Electro Wizard Zap Goblin Gang Fireball
Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer
Goblin Gang Bomber Barbarians Musketeer Electro Wizard
Goblin Gang Barbarians Electro Wizard Bomber Zap Fireball Musketeer
Musketeer Zap Goblin Gang Fireball Electro Wizard
Barbarians Bomber Zap Goblin Gang Fireball Musketeer Electro Wizard
Bomber Fireball Zap Goblin Gang Barbarians Electro Wizard
Barbarians Goblin Gang Electro Wizard
Barbarians Zap Goblin Gang Fireball Electro Wizard
Barbarians Bomber Goblin Gang Fireball Musketeer Electro Wizard
Fireball Bomber Zap Goblin Gang Barbarians Musketeer Electro Wizard
Zap Bomber Barbarians Fireball Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Bomber Goblin Gang Barbarians Fireball Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball Electro Wizard
Fireball Electro Wizard Bomber Zap Goblin Gang Musketeer
Goblin Gang Barbarians Zap Musketeer Electro Wizard
Goblin Gang Zap Barbarians Fireball Musketeer Electro Wizard
Barbarians Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer Electro Wizard
Goblin Gang Barbarians Fireball Musketeer Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball
Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball Electro Wizard
Barbarians Goblin Gang Fireball
Bomber Barbarians Fireball Musketeer
Goblin Gang Barbarians Electro Wizard Bomber Zap Fireball Musketeer
Bomber Zap Barbarians Fireball Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Barbarians Fireball Musketeer
Bomber Fireball Zap
Fireball Zap Musketeer
Bomber Musketeer
Fireball Zap
Fireball Zap
Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Musketeer
Fireball Musketeer
Zap Fireball Musketeer
Bomber Zap Fireball Musketeer
Fireball Musketeer
Fireball
Bomber
Bomber Zap Fireball Musketeer Electro Wizard
Bomber Zap Fireball
Fireball Musketeer
Fireball
Musketeer
Zap Barbarians Fireball Musketeer
Zap Bomber Fireball
Fireball Zap Musketeer Electro Wizard
Fireball Zap Musketeer
Fireball Zap Musketeer
Zap Fireball Musketeer Electro Wizard
Zap Electro Wizard Fireball Musketeer
Fireball
Bomber Zap Fireball Musketeer
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Musketeer Electro Wizard
Fireball
Fireball Goblin Gang Musketeer Electro Wizard
Bomber Zap Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard
Zap Fireball Musketeer Electro Wizard

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