My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Hog Rider Lumberjack
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Wizard Lumberjack
The Log
Elite Barbarians Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Hog Rider Wizard P.E.K.K.A Lumberjack
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Lumberjack
Poison
Minion Horde Wizard
Lightning
Elite Barbarians Wizard Lumberjack
Rocket
Minion Horde Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Hog Rider Lumberjack Minion Horde Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Hog Rider Lumberjack

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider P.E.K.K.A Minion Horde The Log Lumberjack
Minion Horde
Zap Hog Rider Lumberjack
Elite Barbarians
Zap Hog Rider Wizard The Log Lumberjack
Hog Rider
Zap The Log Minion Horde Elite Barbarians Wizard Lumberjack
Wizard
Elite Barbarians Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Wizard The Log Lumberjack
The Log
Hog Rider Zap Elite Barbarians P.E.K.K.A Lumberjack
Lumberjack
Zap Minion Horde Elite Barbarians Hog Rider Wizard P.E.K.K.A The Log

Defense Synergies 1 12

Zap
Minion Horde Elite Barbarians P.E.K.K.A The Log Lumberjack
Minion Horde
Zap The Log
Elite Barbarians
Zap Wizard The Log
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Zap Wizard
The Log
P.E.K.K.A Zap Minion Horde Elite Barbarians Wizard Lumberjack
Lumberjack
Zap Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard The Log
Minion Horde Elite Barbarians P.E.K.K.A Lumberjack Zap The Log
Minion Horde P.E.K.K.A Lumberjack Elite Barbarians
Minion Horde Elite Barbarians P.E.K.K.A Lumberjack
Elite Barbarians P.E.K.K.A The Log Lumberjack
The Log Zap Lumberjack
Minion Horde Zap Wizard
Zap P.E.K.K.A The Log
Minion Horde P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Minion Horde Lumberjack
Minion Horde Zap Wizard The Log Lumberjack
Minion Horde Zap Wizard
Minion Horde P.E.K.K.A Lumberjack Zap Elite Barbarians Wizard The Log
Wizard Zap Minion Horde P.E.K.K.A The Log Lumberjack
Elite Barbarians P.E.K.K.A Minion Horde Lumberjack
Minion Horde Zap Elite Barbarians P.E.K.K.A The Log Lumberjack
Minion Horde Wizard Elite Barbarians P.E.K.K.A Lumberjack
Zap Minion Horde Elite Barbarians Wizard The Log Lumberjack
Zap Wizard The Log Lumberjack
P.E.K.K.A Elite Barbarians Lumberjack
Wizard Minion Horde Elite Barbarians P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Zap Minion Horde Elite Barbarians The Log
P.E.K.K.A Lumberjack Zap Minion Horde Elite Barbarians The Log
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
Wizard Zap Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde P.E.K.K.A Elite Barbarians The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Elite Barbarians Lumberjack
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde
Elite Barbarians Zap Minion Horde P.E.K.K.A The Log Lumberjack
Zap Minion Horde Elite Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Zap The Log
Minion Horde The Log
The Log
Wizard Zap Minion Horde The Log
Wizard Zap Minion Horde
Minion Horde Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minion Horde Elite Barbarians Lumberjack
Zap Minion Horde Wizard The Log
Zap Wizard
Elite Barbarians The Log
Minion Horde
Zap Elite Barbarians The Log
Zap Minion Horde Wizard The Log
Minion Horde Wizard The Log
Minion Horde
Zap Wizard The Log
Zap Wizard The Log
Minion Horde The Log
Wizard
The Log
Zap Minion Horde The Log
Zap The Log Wizard
Minion Horde
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Elite Barbarians Zap Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Wizard The Log
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard The Log
Zap Minion Horde
Zap Wizard
The Log
Minion Horde Wizard Lumberjack
The Log Zap Wizard
Zap
Minion Horde Elite Barbarians P.E.K.K.A
Zap Minion Horde Elite Barbarians The Log
Zap
Zap The Log

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