My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Barbarians Musketeer Hog Rider Miner
Zap
Barbarian Barrel
Barbarians Musketeer Royal Ghost Electro Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Miner Royal Ghost Electro Wizard
Fireball
Barbarians Musketeer Hog Rider Electro Wizard
Poison
Barbarians Musketeer Electro Wizard
Lightning
Musketeer Electro Wizard
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Royal Ghost Musketeer Hog Rider Electro Wizard Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Miner Royal Ghost

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Miner Electro Wizard Musketeer The Log Royal Ghost
Barbarians
Hog Rider
Musketeer
Hog Rider Zap The Log Miner Royal Ghost
Hog Rider
Zap Musketeer The Log Barbarians Electro Wizard
The Log
Hog Rider Zap Musketeer Miner
Miner
Zap Musketeer The Log Royal Ghost Electro Wizard
Royal Ghost
Zap Musketeer Miner Electro Wizard
Electro Wizard
Zap Hog Rider Miner Royal Ghost

Defense Synergies 2 12

Zap
Electro Wizard Barbarians Musketeer The Log Miner Royal Ghost
Barbarians
Zap
Musketeer
The Log Zap Miner Royal Ghost Electro Wizard
Hog Rider
The Log
Musketeer Zap Miner Royal Ghost Electro Wizard
Miner
Zap Musketeer The Log
Royal Ghost
Zap Musketeer The Log Electro Wizard
Electro Wizard
Zap Musketeer The Log Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer The Log Electro Wizard
Barbarians Zap Musketeer The Log Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians The Log
The Log Zap Musketeer Royal Ghost Electro Wizard
Musketeer Electro Wizard Zap
Zap Barbarians Musketeer The Log Electro Wizard
Barbarians Musketeer
Barbarians Musketeer Miner Royal Ghost Electro Wizard
Barbarians Electro Wizard Zap Musketeer The Log Royal Ghost
Musketeer Zap Electro Wizard
Barbarians Zap Musketeer The Log Electro Wizard
Zap Barbarians The Log Royal Ghost Electro Wizard
Barbarians Electro Wizard
Barbarians Zap The Log Electro Wizard
Barbarians Musketeer Electro Wizard
Zap Barbarians Musketeer The Log Royal Ghost Electro Wizard
Zap The Log Barbarians Musketeer Royal Ghost Electro Wizard
Barbarians Musketeer Electro Wizard
Royal Ghost Barbarians Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Royal Ghost Electro Wizard
Electro Wizard Zap Musketeer The Log Miner Royal Ghost
Barbarians Zap Musketeer The Log Electro Wizard
Zap Barbarians Musketeer The Log Electro Wizard
Barbarians Musketeer
Zap Musketeer Electro Wizard
Barbarians Musketeer Electro Wizard
Barbarians
Zap Electro Wizard Barbarians The Log
Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians The Log Electro Wizard
Barbarians
Barbarians Musketeer
Barbarians Electro Wizard Zap Musketeer The Log
Zap Barbarians Musketeer The Log Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Royal Ghost
Zap Musketeer The Log Miner Royal Ghost Electro Wizard
The Log Miner
Barbarians Musketeer The Log
Zap The Log
Zap Musketeer
Musketeer The Log
The Log Zap
The Log Miner Zap
Musketeer Electro Wizard
Miner Zap Musketeer The Log Electro Wizard
Zap Musketeer
Musketeer The Log Miner
Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Zap Musketeer The Log Electro Wizard
Zap The Log Miner
Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log
The Log Miner Zap Musketeer Royal Ghost Electro Wizard
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Zap Musketeer Electro Wizard
Zap Electro Wizard Musketeer
Zap Musketeer The Log Miner
Zap Electro Wizard
The Log
Zap Electro Wizard Barbarians Musketeer
Zap Musketeer Electro Wizard
The Log
Miner Musketeer Electro Wizard
The Log Zap Musketeer
Zap
Musketeer
Zap Musketeer The Log Electro Wizard
Zap Musketeer Electro Wizard
Zap Musketeer The Log Miner Royal Ghost Electro Wizard

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