My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Furnace Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Minions Hog Rider
Giant Snowball
Bomber Bats Minions Hog Rider Furnace
Zap
Bomber Bats Minions Furnace
Barbarian Barrel
Bomber Furnace Royal Ghost Electro Wizard
The Log
Bomber Hog Rider Furnace
Earthquake
Bomber Hog Rider Furnace
Arrows
Bomber Bats Minions Furnace
Royal Delivery
Bomber Bats Minions Hog Rider Royal Ghost Electro Wizard
Fireball
Bomber Minions Hog Rider Furnace Electro Wizard
Poison
Bomber Bats Minions Furnace Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Furnace Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Giant Snowball Minions Royal Ghost Hog Rider Furnace Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Giant Snowball Minions

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Giant Snowball Minions Hog Rider
Bats
Hog Rider Bomber Minions
Giant Snowball
Hog Rider Bomber Furnace Royal Ghost Electro Wizard
Minions
Hog Rider Bomber Bats
Hog Rider
Bats Giant Snowball Minions Bomber Furnace Electro Wizard
Furnace
Giant Snowball Hog Rider Royal Ghost
Royal Ghost
Giant Snowball Furnace Electro Wizard
Electro Wizard
Giant Snowball Hog Rider Royal Ghost

Defense Synergies 0 15

Bomber
Bats Giant Snowball Royal Ghost Electro Wizard
Bats
Bomber Giant Snowball Minions Electro Wizard
Giant Snowball
Bomber Bats Minions Furnace Royal Ghost Electro Wizard
Minions
Bats Giant Snowball Electro Wizard
Hog Rider
Furnace
Giant Snowball Royal Ghost Electro Wizard
Royal Ghost
Bomber Giant Snowball Furnace Electro Wizard
Electro Wizard
Bomber Bats Giant Snowball Minions Furnace Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Electro Wizard
Bomber Bats Minions Furnace Electro Wizard
Furnace Bomber Bats Giant Snowball Minions Electro Wizard
Bomber Bats Minions Furnace Electro Wizard
Bomber
Bomber Bats Giant Snowball Minions Furnace Royal Ghost Electro Wizard
Bats Giant Snowball Minions Furnace Electro Wizard
Electro Wizard
Minions Furnace
Bomber Giant Snowball Royal Ghost Electro Wizard
Bats Minions Electro Wizard Bomber Giant Snowball Furnace Royal Ghost
Minions Bats Giant Snowball Furnace Electro Wizard
Furnace Bomber Bats Giant Snowball Minions Electro Wizard
Bomber Bats Giant Snowball Minions Furnace Royal Ghost Electro Wizard
Furnace Electro Wizard
Giant Snowball Furnace Electro Wizard
Bomber Bats Minions Furnace Electro Wizard
Bomber Bats Giant Snowball Minions Furnace Royal Ghost Electro Wizard
Giant Snowball Furnace Bomber Bats Minions Royal Ghost Electro Wizard
Electro Wizard
Bomber Royal Ghost Bats Giant Snowball Minions Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Furnace Royal Ghost Electro Wizard
Electro Wizard Bomber Giant Snowball Royal Ghost
Bats Minions Furnace Electro Wizard
Bats Electro Wizard
Furnace Bats Giant Snowball Minions Electro Wizard
Bats Minions Furnace Electro Wizard
Electro Wizard Bats Giant Snowball Minions
Bats Minions
Giant Snowball Electro Wizard
Bomber Furnace
Electro Wizard Bomber Bats Minions Furnace
Bats Minions Bomber Giant Snowball Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Giant Snowball Royal Ghost Electro Wizard
Bomber Giant Snowball Furnace
Bats Giant Snowball Minions Furnace
Bomber Furnace
Giant Snowball
Giant Snowball
Bats Giant Snowball Minions Electro Wizard
Electro Wizard
Giant Snowball
Giant Snowball
Minions
Giant Snowball Furnace
Bomber Giant Snowball Furnace
Furnace
Giant Snowball
Bomber Bats Minions
Bomber Giant Snowball Electro Wizard
Bomber Giant Snowball
Minions
Giant Snowball
Giant Snowball
Giant Snowball Bomber Furnace
Giant Snowball Royal Ghost Electro Wizard
Giant Snowball
Bats Giant Snowball Furnace Electro Wizard
Electro Wizard Bats Giant Snowball Minions
Giant Snowball
Bomber Giant Snowball
Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Bats Minions
Giant Snowball Electro Wizard
Electro Wizard
Bomber Giant Snowball
Giant Snowball
Bats Giant Snowball Minions Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Royal Ghost Electro Wizard

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