My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Flying Machine Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Flying Machine Hog Rider Inferno Dragon Lumberjack
Zap
Flying Machine Inferno Dragon
Barbarian Barrel
Ice Spirit Lumberjack
The Log
Ice Spirit Hog Rider Lumberjack
Earthquake
Hog Rider
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Flying Machine Hog Rider Inferno Dragon Lumberjack
Fireball
Flying Machine Hog Rider Inferno Dragon Lumberjack
Poison
Flying Machine
Lightning
Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Fireball Flying Machine Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap The Log Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Hog Rider Inferno Dragon Lumberjack
Zap
Ice Spirit Fireball Hog Rider Flying Machine The Log Lumberjack
Fireball
Zap Hog Rider The Log
Flying Machine
Zap Hog Rider Lumberjack
Hog Rider
Ice Spirit Zap Fireball The Log Flying Machine Lumberjack
The Log
Hog Rider Zap Fireball Lumberjack
Inferno Dragon
Ice Spirit
Lumberjack
Ice Spirit Zap Flying Machine Hog Rider The Log

Defense Synergies 3 14

Ice Spirit
Zap Fireball Flying Machine The Log Inferno Dragon Lumberjack
Zap
Ice Spirit Fireball Flying Machine The Log Inferno Dragon Lumberjack
Fireball
Zap The Log Ice Spirit Lumberjack
Flying Machine
Ice Spirit Zap The Log Lumberjack
Hog Rider
The Log
Fireball Ice Spirit Zap Flying Machine Inferno Dragon Lumberjack
Inferno Dragon
Ice Spirit Zap The Log
Lumberjack
Ice Spirit Zap Fireball Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine The Log
Inferno Dragon Lumberjack Ice Spirit Zap Flying Machine The Log
Lumberjack Inferno Dragon
Inferno Dragon Lumberjack
Fireball The Log Lumberjack
Fireball The Log Zap Flying Machine Lumberjack
Inferno Dragon Ice Spirit Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log
Inferno Dragon Lumberjack
Ice Spirit Lumberjack
Zap Fireball Flying Machine The Log Lumberjack
Inferno Dragon Zap Fireball Flying Machine
Lumberjack Ice Spirit Zap Fireball Flying Machine The Log
Fireball Ice Spirit Zap The Log Lumberjack
Inferno Dragon Lumberjack
Ice Spirit Zap Fireball The Log Inferno Dragon Lumberjack
Fireball Lumberjack
Ice Spirit Fireball Zap Flying Machine The Log Lumberjack
Zap The Log Ice Spirit Fireball Flying Machine Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Fireball Flying Machine The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball
Fireball Zap Flying Machine The Log Inferno Dragon Lumberjack
Lumberjack Ice Spirit Zap The Log
Lumberjack Zap Fireball The Log
Inferno Dragon Lumberjack
Fireball Ice Spirit Zap Flying Machine
Fireball Flying Machine Lumberjack
Inferno Dragon Lumberjack
Zap Ice Spirit Fireball Flying Machine The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Flying Machine Lumberjack
Zap Fireball The Log
Fireball Lumberjack
Fireball Flying Machine
Ice Spirit Zap Fireball Flying Machine The Log Inferno Dragon Lumberjack
Zap Fireball Flying Machine The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine The Log
Fireball Zap Flying Machine The Log
Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball Zap The Log
Fireball Ice Spirit Zap Flying Machine
Flying Machine The Log
Fireball The Log Ice Spirit Zap Flying Machine
Fireball The Log Zap Flying Machine
Fireball Lumberjack
Zap Fireball Flying Machine The Log
Fireball Zap Flying Machine
Flying Machine Fireball The Log
Fireball Flying Machine
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball Flying Machine The Log
Fireball
Zap Fireball Flying Machine The Log
Zap Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Zap Fireball Flying Machine The Log
Zap The Log Ice Spirit Fireball
Inferno Dragon
Fireball The Log Zap Flying Machine
Fireball Zap Flying Machine The Log
Fireball Zap The Log
Zap Fireball Flying Machine
Zap Ice Spirit Fireball Flying Machine
Fireball
Zap Fireball The Log
Zap Ice Spirit Fireball
Fireball The Log
Zap Ice Spirit Fireball Flying Machine
Fireball Zap Flying Machine
The Log Fireball
Fireball Flying Machine Lumberjack
The Log Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Ice Spirit Fireball Flying Machine The Log
Zap Fireball Flying Machine
Zap Fireball Flying Machine The Log

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