My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Musketeer Hog Rider
Zap
Barbarian Barrel
Barbarians Musketeer Executioner
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Musketeer Hog Rider Bowler Executioner
Fireball
Barbarians Musketeer Hog Rider Bowler Executioner
Poison
Barbarians Musketeer Executioner
Lightning
Musketeer Bowler Executioner
Rocket
Barbarians Musketeer Hog Rider Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Bowler Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Tornado Fireball Musketeer Hog Rider Barbarians Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Tornado Fireball Musketeer

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Tornado The Log
Musketeer
Hog Rider Bowler The Log
Hog Rider
Fireball Musketeer The Log Barbarians Tornado Bowler Executioner
Tornado
Fireball Executioner Hog Rider Bowler The Log
Bowler
Musketeer Hog Rider Tornado Executioner The Log
Executioner
Tornado Hog Rider Bowler The Log
The Log
Hog Rider Fireball Musketeer Tornado Bowler Executioner

Defense Synergies 6 5

Barbarians
Fireball
Tornado The Log Musketeer
Musketeer
The Log Fireball Tornado Bowler
Hog Rider
Tornado
Fireball Bowler Executioner Musketeer The Log
Bowler
Tornado The Log Musketeer
Executioner
Tornado The Log
The Log
Fireball Musketeer Bowler Tornado Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Musketeer Executioner The Log
Barbarians Musketeer Executioner The Log
Barbarians Tornado Bowler Musketeer Executioner
Barbarians Musketeer Bowler
Barbarians Fireball Tornado Bowler The Log
Fireball Tornado Bowler The Log Musketeer Executioner
Musketeer Tornado Fireball Executioner
Bowler Barbarians Fireball Musketeer The Log
Barbarians Musketeer Tornado
Tornado Barbarians Musketeer Bowler
Barbarians Executioner Fireball Musketeer Tornado Bowler The Log
Musketeer Executioner Fireball Tornado
Barbarians Bowler Fireball Musketeer The Log
Fireball Bowler Executioner Barbarians Tornado The Log
Barbarians
Barbarians Tornado Fireball Bowler The Log
Barbarians Fireball Musketeer Tornado Bowler Executioner
Fireball Barbarians Musketeer Tornado Bowler Executioner The Log
Tornado Executioner The Log Barbarians Fireball Musketeer Bowler
Barbarians Musketeer Tornado
Bowler Barbarians Fireball Musketeer Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Bowler
Fireball Musketeer Bowler Executioner The Log
Barbarians Musketeer Bowler The Log
Bowler Barbarians Fireball Musketeer Tornado The Log
Barbarians Musketeer Bowler Executioner
Fireball Executioner Musketeer Tornado
Barbarians Fireball Musketeer Bowler
Barbarians
Barbarians Fireball Tornado The Log
Barbarians Musketeer
Barbarians Musketeer Bowler
Barbarians Fireball Tornado Bowler The Log
Barbarians Bowler Fireball Executioner
Barbarians Fireball Musketeer Bowler Executioner
Barbarians Fireball Musketeer Tornado Bowler Executioner The Log
Bowler Executioner Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Tornado Bowler Executioner The Log
Fireball The Log
Barbarians Fireball Musketeer The Log
Fireball Executioner Bowler The Log
Fireball Executioner Musketeer Tornado
Musketeer Tornado Bowler Executioner The Log
Fireball The Log Tornado Bowler Executioner
Fireball The Log Tornado
Fireball Musketeer Tornado Bowler
Fireball Musketeer Tornado Bowler The Log
Fireball Musketeer Tornado Executioner
Fireball Musketeer Bowler Executioner The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer Bowler Executioner The Log
Fireball Musketeer Bowler Executioner The Log
Fireball Tornado
Fireball Musketeer Bowler Executioner The Log
Fireball Tornado Bowler The Log
Fireball Musketeer Bowler The Log
Fireball Tornado
Musketeer Tornado Bowler The Log
Barbarians Fireball Musketeer The Log
Tornado The Log Fireball Bowler Executioner
Fireball The Log Musketeer Tornado Bowler Executioner
Fireball Musketeer Tornado Bowler The Log
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado Executioner
Fireball Musketeer
Fireball Bowler
Fireball Musketeer The Log
Fireball
Fireball Bowler The Log
Barbarians Fireball Musketeer
Fireball Musketeer Tornado Executioner
The Log Fireball
Fireball Musketeer Bowler Executioner
The Log Fireball Musketeer Bowler Executioner
Fireball Tornado
Musketeer Executioner
Fireball Musketeer Tornado Bowler The Log
Fireball Musketeer Tornado Executioner
Fireball Musketeer Tornado Bowler Executioner The Log

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