My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Executioner Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Fire Spirit Hog Rider Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Executioner Royal Ghost
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Hog Rider Bowler Executioner Royal Ghost Inferno Dragon
Fireball
Hog Rider Bowler Executioner Inferno Dragon
Poison
Executioner
Lightning
Bowler Executioner Inferno Dragon
Rocket
Hog Rider Bowler Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Tornado Bowler Executioner Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Bowler Executioner Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Royal Ghost Fireball Hog Rider Inferno Dragon Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tornado Royal Ghost Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Bowler Inferno Dragon
Fireball
Hog Rider Tornado
Hog Rider
Fire Spirit Fireball Tornado Bowler Executioner
Tornado
Fireball Executioner Hog Rider Bowler
Bowler
Fire Spirit Hog Rider Tornado Executioner
Executioner
Tornado Hog Rider Bowler
Royal Ghost
Inferno Dragon
Fire Spirit

Defense Synergies 3 2

Fire Spirit
Tornado
Fireball
Tornado
Hog Rider
Tornado
Fireball Bowler Executioner Fire Spirit Inferno Dragon
Bowler
Tornado
Executioner
Tornado
Royal Ghost
Inferno Dragon
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Fireball Executioner
Inferno Dragon Executioner
Tornado Bowler Fire Spirit Executioner Inferno Dragon
Inferno Dragon Bowler
Fireball Tornado Bowler
Fireball Tornado Bowler Fire Spirit Executioner Royal Ghost
Tornado Inferno Dragon Fire Spirit Fireball Executioner
Bowler Fireball
Inferno Dragon Tornado
Tornado Fire Spirit Bowler Royal Ghost
Executioner Fireball Tornado Bowler Royal Ghost
Executioner Inferno Dragon Fireball Tornado
Bowler Fire Spirit Fireball
Fire Spirit Fireball Bowler Executioner Tornado Royal Ghost
Inferno Dragon
Tornado Fireball Bowler Inferno Dragon
Fireball Tornado Bowler Executioner
Fire Spirit Fireball Tornado Bowler Executioner Royal Ghost
Tornado Executioner Fire Spirit Fireball Bowler Royal Ghost Inferno Dragon
Tornado Inferno Dragon
Bowler Royal Ghost Fire Spirit Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Bowler Royal Ghost
Fireball Bowler Executioner Royal Ghost Inferno Dragon
Bowler
Bowler Fireball Tornado
Bowler Executioner Inferno Dragon
Fire Spirit Fireball Executioner Tornado
Fireball Bowler
Inferno Dragon
Fireball Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Bowler
Fireball Tornado Bowler
Bowler Fireball Executioner
Fireball Bowler Executioner
Fireball Tornado Bowler Executioner Inferno Dragon
Bowler Executioner Fireball Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Ghost
Fireball Tornado Bowler Executioner Royal Ghost
Fireball
Fireball
Fireball Executioner Fire Spirit Bowler
Fireball Executioner Fire Spirit Tornado
Fire Spirit Tornado Bowler Executioner
Fireball Fire Spirit Tornado Bowler Executioner
Fireball Tornado
Fire Spirit Fireball Tornado Bowler
Fireball Tornado Bowler
Fireball Fire Spirit Tornado Executioner
Fire Spirit Fireball Bowler Executioner
Fireball
Fireball
Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Fire Spirit Fireball Bowler Executioner
Fire Spirit Fireball Tornado Bowler
Fireball Bowler
Fireball Tornado
Tornado Bowler
Fireball
Tornado Fire Spirit Fireball Bowler Executioner
Inferno Dragon
Fireball Tornado Bowler Executioner Royal Ghost
Fireball Tornado Bowler
Fireball Tornado
Fire Spirit Fireball Tornado Executioner
Fireball
Fireball Bowler
Fireball
Fireball
Fireball Bowler
Fire Spirit Fireball
Fireball Fire Spirit Tornado Executioner
Fireball
Fireball Bowler Executioner
Fireball Bowler Executioner
Fireball Tornado
Executioner
Fireball Tornado Bowler
Fireball Tornado Executioner
Fireball Tornado Bowler Executioner Royal Ghost

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