My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Bomb Tower Zappies Royal Hogs Mirror Rage Clone Executioner Cannon Cart Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Lumberjack Night Witch Ram Rider Graveyard Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bandit Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Bandit Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Zap
Goblin Gang Bandit Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Bandit
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider Bandit
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Bandit Inferno Dragon
Fireball
Goblin Gang Hog Rider Baby Dragon Bandit Inferno Dragon
Poison
Goblin Gang
Lightning
Knight Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Bandit Mini P.E.K.K.A Hog Rider Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Goblin Gang Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Knight Mini P.E.K.K.A Baby Dragon Bandit
Knight
Goblin Gang Hog Rider Baby Dragon Zap
Goblin Gang
Knight Hog Rider Mini P.E.K.K.A Baby Dragon Bandit
Mini P.E.K.K.A
Zap Goblin Gang Hog Rider Baby Dragon
Hog Rider
Zap Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Bandit
Baby Dragon
Knight Zap Goblin Gang Mini P.E.K.K.A Hog Rider Bandit Inferno Dragon
Bandit
Zap Goblin Gang Hog Rider Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 13

Zap
Mini P.E.K.K.A Knight Goblin Gang Baby Dragon Bandit Inferno Dragon
Knight
Goblin Gang Zap Mini P.E.K.K.A Baby Dragon
Goblin Gang
Knight Zap Mini P.E.K.K.A Bandit Inferno Dragon
Mini P.E.K.K.A
Zap Knight Goblin Gang Baby Dragon
Hog Rider
Baby Dragon
Zap Knight Mini P.E.K.K.A Bandit Inferno Dragon
Bandit
Zap Goblin Gang Baby Dragon
Inferno Dragon
Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon
Mini P.E.K.K.A Inferno Dragon Zap Knight Goblin Gang Bandit
Goblin Gang Mini P.E.K.K.A Knight Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Bandit
Mini P.E.K.K.A
Goblin Gang Zap Baby Dragon Bandit
Inferno Dragon Zap Goblin Gang Baby Dragon
Zap Baby Dragon Bandit
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A Bandit
Goblin Gang Zap Knight Baby Dragon Bandit
Inferno Dragon Zap Goblin Gang Baby Dragon
Mini P.E.K.K.A Zap Knight Goblin Gang Bandit
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon Knight Goblin Gang Bandit
Zap Goblin Gang Mini P.E.K.K.A Bandit Inferno Dragon
Knight Goblin Gang Mini P.E.K.K.A
Zap Knight Goblin Gang Baby Dragon Bandit
Zap Baby Dragon Knight Bandit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Knight Mini P.E.K.K.A Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Bandit
Bandit Zap Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Inferno Dragon
Goblin Gang Bandit Zap Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Knight Bandit
Knight Goblin Gang Mini P.E.K.K.A Bandit Inferno Dragon
Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Knight Bandit
Mini P.E.K.K.A Knight Inferno Dragon
Zap Knight Mini P.E.K.K.A Baby Dragon Bandit Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Knight Goblin Gang Bandit
Baby Dragon
Goblin Gang Zap Knight Mini P.E.K.K.A Baby Dragon Inferno Dragon
Zap Mini P.E.K.K.A Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon Bandit
Zap Baby Dragon Bandit
Baby Dragon Bandit
Knight
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Bandit
Goblin Gang Mini P.E.K.K.A
Zap Knight Bandit
Zap Baby Dragon
Knight Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Bandit
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Inferno Dragon
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon Bandit
Zap Baby Dragon
Zap
Mini P.E.K.K.A
Zap Bandit
Zap
Zap Goblin Gang Bandit
Zap Baby Dragon
Knight Goblin Gang Mini P.E.K.K.A Baby Dragon
Zap Baby Dragon
Zap
Zap Goblin Gang Baby Dragon
Zap
Zap Baby Dragon Bandit

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