My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Dart Goblin Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Golem Dark Prince Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Ice Golem Dart Goblin Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Graveyard
Giant Snowball
Dart Goblin Graveyard
Zap
Mortar Dart Goblin Dark Prince Graveyard
Barbarian Barrel
Mortar Rascals Dart Goblin Dark Prince Hunter Graveyard
The Log
Rascals Dart Goblin Dark Prince Hunter Graveyard
Earthquake
Mortar Graveyard
Arrows
Rascals Dart Goblin Graveyard
Royal Delivery
Rascals Dart Goblin Dark Prince Hunter Graveyard
Fireball
Mortar Rascals Dart Goblin Hunter
Poison
Mortar Rascals Dart Goblin Hunter Graveyard
Lightning
Mortar Ice Golem Dark Prince Hunter
Rocket
Mortar Rascals Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Dark Prince Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Dart Goblin Mortar Dark Prince Hunter Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Dart Goblin Mortar

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Graveyard Mortar Ice Golem Dart Goblin Dark Prince Hunter
Mortar
Zap Ice Golem Dart Goblin Dark Prince Hunter
Rascals
Dart Goblin Dark Prince Graveyard
Ice Golem
Graveyard Zap Mortar Dart Goblin Hunter
Dart Goblin
Zap Mortar Rascals Ice Golem Dark Prince Graveyard
Dark Prince
Zap Mortar Rascals Dart Goblin Graveyard
Hunter
Zap Mortar Ice Golem
Graveyard
Zap Ice Golem Rascals Dart Goblin Dark Prince

Defense Synergies 0 14

Zap
Mortar Rascals Ice Golem Dart Goblin Dark Prince Hunter
Mortar
Zap Ice Golem Dart Goblin
Rascals
Zap Dart Goblin
Ice Golem
Zap Mortar Dart Goblin Hunter
Dart Goblin
Zap Mortar Rascals Ice Golem Dark Prince Hunter
Dark Prince
Zap Dart Goblin Hunter
Hunter
Zap Ice Golem Dart Goblin Dark Prince
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Dart Goblin
Hunter Zap Mortar Rascals Dart Goblin Dark Prince
Mortar Hunter Rascals Dart Goblin Dark Prince
Hunter Mortar Rascals Dart Goblin Dark Prince
Dark Prince
Zap Rascals Dart Goblin Dark Prince Hunter
Dart Goblin Hunter Zap Mortar Rascals
Zap Rascals Ice Golem Dart Goblin
Hunter Mortar Rascals
Rascals Ice Golem Dart Goblin Dark Prince Hunter
Dart Goblin Zap Rascals Ice Golem Dark Prince Hunter
Hunter Zap Rascals Dart Goblin
Mortar Hunter Zap Rascals Dark Prince
Zap Mortar Rascals Dart Goblin Dark Prince Hunter
Mortar Rascals Hunter
Zap Mortar Rascals Hunter
Mortar Rascals Dark Prince Hunter
Mortar Zap Rascals Dart Goblin Dark Prince Hunter
Zap Mortar Hunter Rascals Ice Golem Dart Goblin Dark Prince
Mortar Dart Goblin Hunter
Rascals Dark Prince Dart Goblin Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap Ice Golem Dark Prince
Zap Mortar Ice Golem Hunter
Zap Rascals Ice Golem Dark Prince Hunter
Dark Prince Hunter Zap Rascals Ice Golem
Rascals Dark Prince Hunter
Zap Rascals Ice Golem Dart Goblin Hunter
Rascals Dark Prince Ice Golem Dart Goblin Hunter
Rascals Dark Prince Hunter
Zap Mortar Ice Golem Dark Prince
Dart Goblin
Rascals Dart Goblin Dark Prince Hunter
Zap Dark Prince
Rascals Dark Prince Ice Golem Hunter
Rascals Dart Goblin
Rascals Zap Mortar Ice Golem Dart Goblin Dark Prince Hunter
Zap Rascals Ice Golem Dart Goblin Dark Prince Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Ice Golem Dart Goblin
Mortar Zap Dart Goblin
Dart Goblin
Rascals Ice Golem Dart Goblin Dark Prince
Zap Mortar Dark Prince
Zap Ice Golem Dart Goblin Hunter
Mortar Dart Goblin
Zap Ice Golem Dart Goblin Hunter
Zap Mortar Dart Goblin
Zap Mortar Dart Goblin Dark Prince
Zap Dart Goblin
Mortar Ice Golem Dart Goblin Hunter
Mortar Dart Goblin
Zap Mortar Ice Golem Dart Goblin
Zap Mortar Dart Goblin Hunter
Mortar Dart Goblin
Mortar
Zap Mortar Dart Goblin Dark Prince Hunter
Zap Mortar Dart Goblin
Zap Mortar
Zap Ice Golem Mortar Dark Prince Hunter
Mortar Zap Dart Goblin Hunter
Zap Mortar
Zap Mortar Dart Goblin
Zap Ice Golem Dart Goblin Hunter
Zap Dart Goblin
Zap Mortar Dart Goblin Hunter
Zap
Zap Dart Goblin Dark Prince
Zap Dart Goblin Hunter
Rascals Dart Goblin Dark Prince Hunter
Zap Mortar Ice Golem Dart Goblin
Zap
Dart Goblin Dark Prince
Zap Rascals Dart Goblin
Zap Dart Goblin
Zap Mortar Dart Goblin Dark Prince

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