My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Wizard Golem Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Inferno Dragon
Giant Snowball
Bomber Inferno Dragon Lumberjack
Zap
Bomber Inferno Dragon
Barbarian Barrel
Ice Spirit Bomber Elite Barbarians Wizard Lumberjack
The Log
Ice Spirit Bomber Elite Barbarians Lumberjack
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Elite Barbarians Wizard Inferno Dragon Lumberjack
Fireball
Bomber Elite Barbarians Wizard Inferno Dragon Lumberjack
Poison
Bomber Wizard
Lightning
Elite Barbarians Wizard Inferno Dragon Lumberjack
Rocket
Elite Barbarians Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap Inferno Dragon Lumberjack Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bomber Zap Inferno Dragon

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bomber Elite Barbarians Golem Inferno Dragon Lumberjack
Bomber
Golem Ice Spirit Zap Elite Barbarians Lumberjack
Zap
Ice Spirit Elite Barbarians Bomber Golem Lumberjack
Elite Barbarians
Zap Ice Spirit Bomber Wizard Lumberjack
Wizard
Elite Barbarians Golem Lumberjack
Golem
Bomber Ice Spirit Zap Wizard Lumberjack
Inferno Dragon
Ice Spirit
Lumberjack
Ice Spirit Bomber Zap Elite Barbarians Wizard Golem

Defense Synergies 1 11

Ice Spirit
Zap Bomber Elite Barbarians Wizard Inferno Dragon Lumberjack
Bomber
Ice Spirit Zap
Zap
Ice Spirit Bomber Elite Barbarians Inferno Dragon Lumberjack
Elite Barbarians
Ice Spirit Zap Wizard
Wizard
Ice Spirit Elite Barbarians Lumberjack
Golem
Inferno Dragon
Ice Spirit Zap
Lumberjack
Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Elite Barbarians Inferno Dragon Lumberjack Ice Spirit Bomber Zap
Lumberjack Bomber Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Lumberjack Bomber
Bomber Elite Barbarians Lumberjack
Bomber Zap Lumberjack
Inferno Dragon Ice Spirit Zap Wizard
Zap
Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Ice Spirit Bomber Lumberjack
Bomber Zap Wizard Lumberjack
Inferno Dragon Zap Wizard
Lumberjack Ice Spirit Bomber Zap Elite Barbarians Wizard
Bomber Wizard Ice Spirit Zap Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Ice Spirit Zap Elite Barbarians Inferno Dragon Lumberjack
Wizard Bomber Elite Barbarians Lumberjack
Ice Spirit Bomber Zap Elite Barbarians Wizard Lumberjack
Zap Wizard Ice Spirit Bomber Inferno Dragon Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Bomber Wizard Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians
Bomber Zap Elite Barbarians Wizard Inferno Dragon Lumberjack
Lumberjack Ice Spirit Zap Elite Barbarians
Lumberjack Zap Elite Barbarians
Elite Barbarians Inferno Dragon Lumberjack
Wizard Ice Spirit Zap
Elite Barbarians Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Zap Ice Spirit Elite Barbarians Inferno Dragon
Inferno Dragon
Inferno Dragon Elite Barbarians Lumberjack
Zap Elite Barbarians
Elite Barbarians Wizard Lumberjack
Wizard Bomber
Elite Barbarians Ice Spirit Bomber Zap Inferno Dragon Lumberjack
Bomber Zap Elite Barbarians Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap
Wizard Ice Spirit Zap
Bomber Wizard
Ice Spirit Zap Wizard
Zap Wizard
Elite Barbarians Lumberjack
Zap Wizard
Zap Wizard
Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Ice Spirit Bomber Wizard
Inferno Dragon
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Wizard
Zap Ice Spirit Wizard
Elite Barbarians
Bomber Zap Wizard
Zap Ice Spirit
Wizard
Zap Ice Spirit
Zap Wizard
Wizard Lumberjack
Bomber Zap Wizard
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians
Zap
Zap

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