My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Golem Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon Lumberjack
Zap
Inferno Dragon
Barbarian Barrel
Executioner Electro Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Executioner Electro Wizard Inferno Dragon Lumberjack
Fireball
Executioner Electro Wizard Inferno Dragon Lumberjack
Poison
Executioner Electro Wizard
Lightning
Executioner Electro Wizard Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Executioner Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tornado Electro Wizard Inferno Dragon Lumberjack Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tornado Electro Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Executioner Golem The Log Lumberjack
Tornado
Zap Executioner Golem The Log
Executioner
Tornado Zap Golem The Log
Golem
Zap Tornado Executioner The Log Electro Wizard Lumberjack
The Log
Zap Tornado Executioner Golem Lumberjack
Electro Wizard
Zap Golem Lumberjack
Inferno Dragon
Lumberjack
Zap Golem The Log Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Tornado Executioner The Log Inferno Dragon Lumberjack
Tornado
Executioner Zap The Log Electro Wizard Inferno Dragon
Executioner
Tornado Zap The Log Lumberjack
Golem
The Log
Zap Tornado Executioner Electro Wizard Inferno Dragon Lumberjack
Electro Wizard
Zap Tornado The Log Inferno Dragon Lumberjack
Inferno Dragon
Zap Tornado The Log Electro Wizard
Lumberjack
Zap Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Electro Wizard
Inferno Dragon Lumberjack Zap Executioner The Log Electro Wizard
Tornado Lumberjack Executioner Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Electro Wizard
Tornado The Log Lumberjack
Tornado The Log Zap Executioner Electro Wizard Lumberjack
Tornado Electro Wizard Inferno Dragon Zap Executioner
Zap The Log Electro Wizard
Inferno Dragon Tornado Lumberjack
Tornado Electro Wizard Lumberjack
Executioner Electro Wizard Zap Tornado The Log Lumberjack
Executioner Inferno Dragon Zap Tornado Electro Wizard
Lumberjack Zap The Log Electro Wizard
Executioner Zap Tornado The Log Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack
Tornado Zap The Log Electro Wizard Inferno Dragon Lumberjack
Tornado Executioner Electro Wizard Lumberjack
Zap Tornado Executioner The Log Electro Wizard Lumberjack
Zap Tornado Executioner The Log Electro Wizard Inferno Dragon Lumberjack
Tornado Electro Wizard Inferno Dragon Lumberjack
Executioner The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Executioner The Log Inferno Dragon Lumberjack
Lumberjack Zap The Log Electro Wizard
Lumberjack Zap Tornado The Log Electro Wizard
Executioner Inferno Dragon Lumberjack
Executioner Zap Tornado Electro Wizard
Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap Tornado The Log Electro Wizard
Executioner Lumberjack
Executioner
Electro Wizard Zap Tornado Executioner The Log Inferno Dragon Lumberjack
Executioner Zap The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado Executioner The Log Electro Wizard
The Log
The Log
Executioner Zap The Log
Executioner Zap Tornado
Tornado Executioner The Log
The Log Zap Tornado Executioner
The Log Zap Tornado
Tornado Electro Wizard Lumberjack
Zap Tornado The Log Electro Wizard
Zap Tornado Executioner
Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Tornado
Zap Executioner The Log Electro Wizard
Zap Tornado The Log
The Log
Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Executioner
Inferno Dragon
The Log Zap Tornado Executioner Electro Wizard
Zap Tornado The Log
Zap Tornado The Log
Zap Tornado Executioner Electro Wizard
Zap Electro Wizard
Zap The Log
Zap Electro Wizard
The Log
Zap Electro Wizard
Zap Tornado Executioner Electro Wizard
The Log
Executioner Electro Wizard Lumberjack
The Log Zap Executioner
Zap Tornado
Executioner
Zap Tornado The Log Electro Wizard
Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner The Log Electro Wizard

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