My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Wizard Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Prince
Giant Snowball
Spear Goblins Battle Ram
Zap
Spear Goblins Battle Ram Prince
Barbarian Barrel
Spear Goblins Battle Ram Wizard Magic Archer
The Log
Spear Goblins Battle Ram Prince
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Battle Ram Wizard Prince Magic Archer
Fireball
Battle Ram Wizard Magic Archer
Poison
Spear Goblins Wizard Magic Archer
Lightning
Battle Ram Wizard Prince Magic Archer
Rocket
Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Freeze Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Battle Ram Freeze Magic Archer Wizard Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Zap Battle Ram Freeze

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Battle Ram Prince Golem
Zap
Battle Ram Prince Spear Goblins Freeze Golem Magic Archer
Battle Ram
Zap Magic Archer Spear Goblins Freeze
Wizard
Prince Golem
Freeze
Zap Battle Ram
Prince
Zap Spear Goblins Wizard Golem Magic Archer
Golem
Spear Goblins Zap Wizard Prince Magic Archer
Magic Archer
Battle Ram Zap Prince Golem

Defense Synergies 0 7

Spear Goblins
Zap Prince
Zap
Spear Goblins Prince Magic Archer
Battle Ram
Wizard
Freeze Prince
Freeze
Wizard
Prince
Spear Goblins Zap Wizard Magic Archer
Golem
Magic Archer
Zap Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Wizard Magic Archer
Zap Prince
Prince Freeze
Prince
Prince
Freeze Spear Goblins Zap Magic Archer
Spear Goblins Zap Wizard Freeze Magic Archer
Zap Magic Archer
Prince
Spear Goblins Prince
Spear Goblins Zap Wizard Freeze Magic Archer
Spear Goblins Zap Wizard Magic Archer
Prince Zap Wizard Freeze
Wizard Zap Freeze Prince Magic Archer
Prince
Zap Freeze Prince
Wizard Prince
Spear Goblins Zap Wizard Prince Magic Archer
Zap Wizard Freeze Spear Goblins Magic Archer
Prince
Wizard Spear Goblins Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Prince
Zap Wizard Prince Magic Archer
Spear Goblins Zap Prince
Prince Zap
Prince
Wizard Zap Freeze Magic Archer
Prince Spear Goblins
Prince
Zap Freeze Spear Goblins Prince Magic Archer
Prince
Zap Prince
Prince Wizard
Wizard Magic Archer
Spear Goblins Zap Freeze Prince Magic Archer
Zap Wizard Freeze Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Zap Magic Archer
Magic Archer
Freeze Prince
Wizard Zap Magic Archer
Wizard Spear Goblins Zap Freeze Magic Archer
Wizard Magic Archer
Zap Wizard Freeze Magic Archer
Zap Wizard
Prince
Zap Wizard Prince Magic Archer
Zap Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Zap Prince Magic Archer
Spear Goblins Zap Wizard Magic Archer
Magic Archer Wizard
Freeze
Zap Wizard Prince Magic Archer
Zap Wizard Magic Archer
Prince Magic Archer
Wizard
Prince
Zap
Zap Freeze Wizard Magic Archer
Zap Wizard Magic Archer
Zap Wizard Prince Magic Archer
Zap Magic Archer
Zap Wizard Magic Archer
Zap Wizard Freeze
Zap Wizard Magic Archer
Zap Freeze Magic Archer
Prince
Wizard Magic Archer
Zap Spear Goblins Freeze Prince Magic Archer
Zap Wizard Magic Archer
Freeze
Wizard Prince Magic Archer
Zap Wizard Magic Archer
Zap
Prince
Zap Freeze Magic Archer
Zap Magic Archer
Zap Freeze Prince Magic Archer

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