My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Musketeer Princess Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Musketeer Golem Princess Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Mega Minion Musketeer Princess Inferno Dragon
Zap
Princess Inferno Dragon
Barbarian Barrel
Musketeer Princess Magic Archer
The Log
Musketeer Princess
Earthquake
Arrows
Princess
Royal Delivery
Mega Minion Musketeer Princess Inferno Dragon Magic Archer
Fireball
Mega Minion Musketeer Princess Inferno Dragon Magic Archer
Poison
Mega Minion Musketeer Princess Magic Archer
Lightning
Mega Minion Musketeer Inferno Dragon Magic Archer
Rocket
Musketeer Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Golem Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Mega Minion Princess Musketeer Inferno Dragon Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Mega Minion Princess

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mega Minion Musketeer Golem Princess Magic Archer
Arrows
Zap Golem Mega Minion
Mega Minion
Zap Golem Arrows
Musketeer
Zap Golem
Golem
Arrows Mega Minion Zap Musketeer Magic Archer
Princess
Zap
Inferno Dragon
Magic Archer
Zap Golem

Defense Synergies 1 8

Zap
Mega Minion Arrows Musketeer Princess Inferno Dragon Magic Archer
Arrows
Zap Mega Minion
Mega Minion
Zap Arrows Musketeer Princess
Musketeer
Zap Mega Minion
Golem
Princess
Zap Mega Minion
Inferno Dragon
Zap
Magic Archer
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Musketeer Magic Archer
Inferno Dragon Zap Mega Minion Musketeer
Mega Minion Musketeer Inferno Dragon
Inferno Dragon Mega Minion Musketeer
Arrows Princess
Arrows Zap Mega Minion Musketeer Magic Archer
Mega Minion Musketeer Inferno Dragon Zap Arrows Princess Magic Archer
Zap Arrows Musketeer Magic Archer
Inferno Dragon Musketeer Princess
Musketeer
Zap Arrows Mega Minion Musketeer Princess Magic Archer
Arrows Mega Minion Musketeer Inferno Dragon Zap Princess Magic Archer
Zap Musketeer
Zap Arrows Mega Minion Princess Magic Archer
Inferno Dragon
Zap Inferno Dragon
Arrows Musketeer
Arrows Zap Mega Minion Musketeer Magic Archer
Zap Arrows Mega Minion Musketeer Princess Inferno Dragon Magic Archer
Musketeer Inferno Dragon
Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Arrows Mega Minion Musketeer Inferno Dragon Magic Archer
Zap Musketeer
Zap Musketeer
Musketeer Inferno Dragon
Arrows Zap Musketeer Princess Magic Archer
Mega Minion Musketeer
Inferno Dragon
Zap Mega Minion Inferno Dragon Magic Archer
Mega Minion Musketeer Inferno Dragon
Inferno Dragon Mega Minion Musketeer
Zap Arrows
Musketeer Princess Magic Archer
Zap Mega Minion Musketeer Inferno Dragon Magic Archer
Arrows Zap Mega Minion Musketeer Princess Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Arrows Musketeer
Arrows Zap Musketeer Princess Magic Archer
Arrows Magic Archer
Arrows Musketeer
Zap Arrows Magic Archer
Arrows Zap Mega Minion Musketeer Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Arrows Zap Princess Magic Archer
Arrows Zap
Musketeer
Zap Arrows Musketeer Princess Magic Archer
Zap Arrows Musketeer Princess Magic Archer
Musketeer Princess Magic Archer
Arrows Musketeer Princess Magic Archer
Princess Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Princess Magic Archer
Magic Archer Arrows Musketeer Princess
Arrows
Zap Arrows Mega Minion Musketeer Princess Magic Archer
Zap Arrows Princess Magic Archer
Musketeer Magic Archer
Arrows Princess
Musketeer
Zap Arrows Musketeer
Zap Arrows Princess Magic Archer
Mega Minion Inferno Dragon
Arrows Zap Musketeer Princess Magic Archer
Zap Arrows Musketeer Princess Magic Archer
Zap Arrows Musketeer Magic Archer
Zap Arrows Musketeer Princess Magic Archer
Zap Mega Minion Musketeer
Mega Minion
Zap Arrows Musketeer Magic Archer
Zap Arrows Princess Magic Archer
Arrows Princess Magic Archer
Zap Musketeer Princess Magic Archer
Zap Arrows Mega Minion Musketeer Princess Magic Archer
Arrows
Mega Minion Musketeer Princess Magic Archer
Arrows Zap Musketeer Princess Magic Archer
Zap Arrows
Mega Minion Musketeer
Zap Musketeer Princess Magic Archer
Zap Musketeer Princess Magic Archer
Zap Musketeer Princess Magic Archer

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