My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Hunter Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Inferno Tower Night Witch
Barbarian Barrel
Valkyrie Inferno Tower Wizard Hunter Night Witch
The Log
Hunter
Earthquake
Inferno Tower
Arrows
Night Witch
Royal Delivery
Valkyrie Wizard Hunter Night Witch
Fireball
Inferno Tower Wizard Hunter Night Witch
Poison
Inferno Tower Wizard Hunter Night Witch
Lightning
Valkyrie Inferno Tower Wizard Hunter Night Witch
Rocket
Valkyrie Inferno Tower Wizard Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Valkyrie Hunter Night Witch Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Valkyrie Hunter

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Hunter Golem Night Witch
Fireball
Zap Golem
Valkyrie
Zap Wizard Hunter
Inferno Tower
Wizard
Valkyrie Golem
Hunter
Zap Valkyrie Golem
Golem
Fireball Night Witch Zap Wizard Hunter
Night Witch
Golem Zap

Defense Synergies 1 11

Zap
Fireball Valkyrie Inferno Tower Hunter Night Witch
Fireball
Zap Valkyrie Inferno Tower
Valkyrie
Zap Fireball Inferno Tower Wizard Hunter Night Witch
Inferno Tower
Zap Fireball Valkyrie Night Witch
Wizard
Valkyrie
Hunter
Zap Valkyrie
Golem
Night Witch
Zap Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Wizard
Inferno Tower Hunter Zap Valkyrie Night Witch
Inferno Tower Hunter Valkyrie Night Witch
Inferno Tower Hunter Night Witch Valkyrie
Fireball Valkyrie
Fireball Zap Valkyrie Hunter Night Witch
Inferno Tower Hunter Zap Fireball Wizard Night Witch
Zap Fireball Valkyrie Inferno Tower
Inferno Tower Hunter Night Witch
Valkyrie Inferno Tower Hunter Night Witch
Valkyrie Zap Fireball Wizard Hunter Night Witch
Inferno Tower Hunter Zap Fireball Wizard Night Witch
Inferno Tower Hunter Night Witch Zap Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Zap Hunter Night Witch
Inferno Tower Hunter
Inferno Tower Zap Fireball Hunter
Wizard Fireball Valkyrie Inferno Tower Hunter Night Witch
Fireball Zap Valkyrie Wizard Hunter Night Witch
Zap Valkyrie Wizard Hunter Fireball
Inferno Tower Hunter
Valkyrie Wizard Fireball Hunter Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Inferno Tower
Fireball Zap Valkyrie Wizard Hunter
Zap Valkyrie Inferno Tower Hunter
Valkyrie Hunter Zap Fireball Inferno Tower Night Witch
Inferno Tower Valkyrie Hunter Night Witch
Fireball Wizard Zap Hunter
Fireball Valkyrie Inferno Tower Hunter Night Witch
Inferno Tower Valkyrie Hunter
Zap Fireball Valkyrie Inferno Tower
Inferno Tower
Valkyrie Inferno Tower Hunter
Zap Fireball Valkyrie
Fireball Valkyrie Inferno Tower Wizard Hunter Night Witch
Wizard Fireball Valkyrie
Inferno Tower Zap Fireball Valkyrie Hunter Night Witch
Valkyrie Zap Fireball Inferno Tower Wizard Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Hunter
Wizard
Fireball Zap Wizard Hunter
Fireball Zap Wizard
Fireball Night Witch
Zap Fireball Valkyrie Wizard
Fireball Zap Wizard
Fireball Hunter
Fireball
Zap Fireball
Zap Fireball Wizard Hunter
Fireball Wizard
Fireball
Night Witch
Zap Fireball Wizard Hunter
Zap Fireball Valkyrie Wizard
Fireball Night Witch
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Hunter
Fireball Zap Wizard Hunter
Fireball Zap Wizard
Fireball Zap
Zap Fireball Wizard Hunter Night Witch
Zap Fireball Wizard
Fireball Night Witch
Zap Fireball Wizard Hunter Night Witch
Zap Fireball
Fireball Wizard
Zap Fireball Night Witch
Fireball Zap Wizard Hunter
Fireball
Fireball Valkyrie Wizard Hunter
Zap Fireball Wizard
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

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