My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Golem Electro Wizard Inferno Dragon Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Lumberjack Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Elixir Collector
Arrows
Night Witch
Royal Delivery
Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Elixir Collector Electro Wizard Inferno Dragon Lumberjack Night Witch
Poison
Elixir Collector Electro Wizard Night Witch
Lightning
Elixir Collector Electro Wizard Inferno Dragon Lumberjack Night Witch
Rocket
Elixir Collector Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Inferno Dragon Lumberjack Night Witch Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Electro Wizard Inferno Dragon

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Golem Lumberjack Night Witch
Fireball
Zap Golem Electro Wizard
Elixir Collector
Golem
Fireball Night Witch Zap Electro Wizard Lumberjack
Electro Wizard
Zap Fireball Golem Lumberjack
Inferno Dragon
Lumberjack
Zap Golem Electro Wizard Night Witch
Night Witch
Golem Zap Lumberjack

Defense Synergies 2 8

Zap
Fireball Electro Wizard Inferno Dragon Lumberjack Night Witch
Fireball
Zap Electro Wizard Lumberjack
Elixir Collector
Golem
Electro Wizard
Zap Fireball Inferno Dragon Lumberjack Night Witch
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Fireball Electro Wizard
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Wizard
Inferno Dragon Lumberjack Zap Electro Wizard Night Witch
Lumberjack Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Electro Wizard
Fireball Lumberjack
Fireball Zap Electro Wizard Lumberjack Night Witch
Electro Wizard Inferno Dragon Zap Fireball Night Witch
Zap Fireball Electro Wizard
Inferno Dragon Lumberjack Night Witch
Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Fireball Lumberjack Night Witch
Inferno Dragon Zap Fireball Electro Wizard Night Witch
Lumberjack Night Witch Zap Fireball Electro Wizard
Fireball Zap Electro Wizard Lumberjack Night Witch
Inferno Dragon Electro Wizard Lumberjack
Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Fireball Electro Wizard Lumberjack Night Witch
Fireball Zap Electro Wizard Lumberjack Night Witch
Zap Fireball Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Fireball Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Inferno Dragon Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Fireball Electro Wizard Night Witch
Inferno Dragon Lumberjack Night Witch
Fireball Zap Electro Wizard
Fireball Electro Wizard Lumberjack Night Witch
Inferno Dragon Lumberjack
Zap Electro Wizard Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap Fireball Electro Wizard
Fireball Lumberjack Night Witch
Fireball
Electro Wizard Zap Fireball Inferno Dragon Lumberjack Night Witch
Zap Fireball Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Electro Wizard Lumberjack Night Witch
Zap Fireball Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Night Witch
Zap Fireball Electro Wizard
Zap Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Fireball
Inferno Dragon
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Electro Wizard Lumberjack
Zap Fireball
Zap Fireball
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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